If you belive this will ever be finished you could as well start hoping to see WC3:WoW will be done and rellease Naxxramas raid in 2 mounts.
Yes it would and they would be done with the map if they didn't have as they say ''beter'' things to do.
Those "Better things" is called school which is 100% more usefull than creating a wc3 mod.
I dont know if people want to pay for a map when they've actually bought the game and it would anyhow end up that one peron buys the game then spreads it over battle.net.
Well still if we where to give you one euro we would have to type in our credit card number and I dont know many who would be comfterble with giving that out to anyone since we dont know if you take this serious or not and since it's easy to fake your personality on the internet your words wount help very much. And to make a profit out of this you would have to take atleast 10 euro for each download and for that price you can go to gamestop and buy WarCraft III Reign of Chaos. So I'm sorry but if you want to make money a WarCraft III map is not the right choise.
yeah school is more important BUT what if you charge 1 euro for each download? *_*
then wc3 mod becomes more important than school xD
I can see that your just a little kid. Go back playing if your not mature enough for the forums.
Eldubs
yes i am a kid and im proud of that, i won't be a kid for ever...
after all computer games are for kids...
Are you fucking serious? computer games are for kids? then I have a few questions:
-Why are there 18 + (or M for mature) games which are only sold to grown up?
-Why are there complicated games like Knights of the Old Republic, Dragon Age Origins, Mechwarrior Mercenaries which are clearly designed for grown-ups and have a very high depth + quite complex gameplay?
-Why are there parts of a videothek with video games that are only accessible for mature people?
-Why is the average age for WoW players above 25?
-Why is it that many mmorpgs beside WoW have a average age of over 30 - 35 for the players?
-Why is it that you see more older people in the video game stores than young?
Heres a few answers:
-Kids can buy, torrent, or w/e else so they play those games to.
-Complex and high depth? That made me laugh, I beat dragon age in under 2 days.
-No idea what you were talking about for this one.
-Because quite a few of the people who gamed in the old days never grew up.
-See above ^
-See above ^
Nope this project has been dead for a long, long time.
I doubt it these guys seem to have bit of more then they can shew.
I say that it seems like they can't finish this project since runesxape is an extremly large game.
I say that it seems like they can't finish this project since runesxape is an extremly large game.
i agree, runescape really has a lot of quests, althought most are pretty easy, not difficult at making them, it just required time *_*Just because the terrein, triggers and so on are easy dosen't mean that it takes short time to make, even though the quality of the triggers are low the quantity is a completly diffrent thing.
Just because the terrein, triggers and so on are easy dosen't mean that it takes short time to make, even though the quality of the triggers are low the quantity is a completly diffrent thing.
yeah ill like to hear what he has to say too...Oh, it has been a long time since I visited this page. Im wondering what Devil1d has to say when he finally comes on.
sry for the late reply...if you need help with the coding i could help you, I know most of the things you can do with GUI but the problem is that i only know GUI...Hello guys!
Here I am, one of the Co-Leaders of this project.
I cannot announce that this project has died, because I do not have the power to do that. Only devil1d has that power.
Truthfully, as much as how annoying he was, as soon as darkzxx went inactive, the project slowly faded. It lost it's momentum, and I'm pretty sure our coders forgot about this too. I still remember Eldubs's heavy calculations and EvilCrizpy's and InfinateAnswers's coding; the project seemed to be doing extremely well then.
But as time passed, we all lost interest and the project lost all of its momentum.
I think that it's safe to assume that we were being too ambitious with this project, seeing as though very few of the active members that are still here know how to code the systems of this game. We have very few coders, and even if we did I'd doubt that the coders we'd find would have trouble creating the systems because they might not play RuneScape.
And another thing is, I find most WarCraft III remakes of original games tend to lack the most important aspects of the original; and will lack the "feel" of the original game.
So I'd like to say thank you, for all of the support in this project. It's been a fun ride, guys.
- Indomitable1319; Co-Leader
hmmm are all those guys still in the group?
EvilCrizpy - Terraining/Triggering
DsDarkMaster - Stats/Triggering/Balancing
darkzxx - Triggers/SimpleDialogs/Units/Mazing/Simple Spells
Eldubs - Balancer/Suggester
InfinateAnswers - Skills/Innovation
darkdoom - Triggering/Model Attachment
Rpgman509 - Tester/Feedback
theHunt_errr - Terrain/Feedback/Tester
siegaeditor - Tester/Terrain/Stronghold-Primary Levels
WOWWARS - Doodads/Destructibles/Items/Custom Spells
zulrivers - Music
real138 - Triggers/System Developer
millzy - Terraining/spells/Trigerring (GUI)
Mouzyy - Summoning Skill
mouseman89 - Tester/Triggers
medion555 - Dialogs
LostKnight02 - Tester
--
from the table above i can see that there are already some GUIer so for now ill just be assistant of the main coderWe have a coder, then.
Now, we need to find terrainers that are willing to help.
well im pretty sure that's impossible since the player could always use his old code to get back his lost stuff=/You kill someone, you get his shit, you die, you lose all your shit.
How do you plan on implementing that into the map?
Obviously if you die you would still have your old loading code.
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