I've noticed some things about the AI (my custom one through the AI editor) and I'm wondering if there's a way to fix them:
1) It keeps sending villagers to lost expansions (usually?) to harvest lumber, often resulting in it's defeat for that reason. I don't want to make it harvest only at main base. Is there any other fix?
2) I use capturable "herdable" creeps that turn to the ownership of their attacker from neutral hostile (or any previous owner). The AI unit that attacks them, stays idle afterwords, for the rest of the game unless an enemy unit comes nearby. I've even removed some capturable buildings I used to have cause those involved hp loss before capturing, so the entire groups of AI units that attacked those idled. Is there a way around this (maybe a capture system giving the unit to the new owner if all previous owner's units are cleared around it)?
3) The AI builds lumber camps at random positions and not near trees. Any clue why?
Besides those I'd love a good triggerer to check my map. There should be some leaks I can't find and clear because there's a (rather small) percentage of games that it crashes during the late game.
1) It keeps sending villagers to lost expansions (usually?) to harvest lumber, often resulting in it's defeat for that reason. I don't want to make it harvest only at main base. Is there any other fix?
2) I use capturable "herdable" creeps that turn to the ownership of their attacker from neutral hostile (or any previous owner). The AI unit that attacks them, stays idle afterwords, for the rest of the game unless an enemy unit comes nearby. I've even removed some capturable buildings I used to have cause those involved hp loss before capturing, so the entire groups of AI units that attacked those idled. Is there a way around this (maybe a capture system giving the unit to the new owner if all previous owner's units are cleared around it)?
3) The AI builds lumber camps at random positions and not near trees. Any clue why?
Besides those I'd love a good triggerer to check my map. There should be some leaks I can't find and clear because there's a (rather small) percentage of games that it crashes during the late game.