Having a few issues with some AI attack commands:
When A preplaced unit is told to attack a point, when it hits that point it turns around and walks back to its guard position
So i use call RemoveGuardPosition(unit), which is fine, when it hits that location it doesn't return back. But when i use the RemoveGuardPosition(), the unit seems to lose its AI completely and no longer auto uses it's abilities or do anything besides auto attack units that come near it.
Is there a different way that I am overlooking to make a unit attack a given location and not return to its guard position...
When A preplaced unit is told to attack a point, when it hits that point it turns around and walks back to its guard position
So i use call RemoveGuardPosition(unit), which is fine, when it hits that location it doesn't return back. But when i use the RemoveGuardPosition(), the unit seems to lose its AI completely and no longer auto uses it's abilities or do anything besides auto attack units that come near it.
Is there a different way that I am overlooking to make a unit attack a given location and not return to its guard position...