• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Get your art tools and paintbrushes ready and enter Hive's 34th Texturing Contest: Void! Click here to enter!

[RPG] The Awakening

Status
Not open for further replies.
Level 22
Joined
Nov 14, 2008
Messages
3,256
Sir you have done it again! I'm a big fan of your maps i have to say :) the spared time you have is beyond imagine.

I'll check this out later tonight, reply so my subscription notifies me ;) the spell mix is for sure my biggest favourite/concern. Is it a plain system or you have to add checks to every single spell as you update? Good luck ol' friend keep up the good work.
 
Warning
The 0.6 map file is corrupt:
[Fixed Download]
For some reason I cannot play the map. I find the map and there it usually stand teams and players and such, it is nothing.

Do you have the latest war3 version?

Sir you have done it again! I'm a big fan of your maps i have to say :) the spared time you have is beyond imagine.
I didn't know that thanks :)

I'll check this out later tonight, reply so my subscription notifies me ;) the spell mix is for sure my biggest favourite/concern. Is it a plain system or you have to add checks to every single spell as you update? Good luck ol' friend keep up the good work.
Will reply in a bit.
Edit:
I will have to do them all seperately without a system, because the effects will be completely different. Right now, the 3 available spells only increase their damage when mixed, but with future spells, the spells will have other effects.
 
Last edited:
Level 12
Joined
Sep 1, 2008
Messages
493
I do have the newest version.

Some feedback:
-I didn't like the camera because the trees went in the way and it got hard to see.
-Maybe add different heights of the trees.
-The power up items got bad names:
-like : "name" Power up
-that was annoying and when you left click the item the texts is not inside there it usually is.
-I didn't like the start. Maybe display some text or something.
-You should make so you can only see in the minimap on the graveyard when you start. So it give more the feeling you move to another planet.
-I think the hero started a little overpowered.
-I think that the hero level to fast.
-You could have like a passive ability, with the description when you learn spells.
-I didn't like that it started as night, because I could just run past all the monsters.
-Why can we select "A - Hooked man?
-I got 2 main quest called Journal and had the same text in it. About the strange red sign in the dungeon.
-I did not find out how to come through the second gate in the dungeon, with the spirits.

I did not get further than the second gate. I hope you will be happy to read this.
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
Downloading this 18mb file...

I thought so about the spellmix, very well then :D

EDIT:

Quick review:

-The lumber, gold and food icons should be passive or another border not BTN :D

-Same goes with damage, armor and attribute icons (is it ATT borders?)

-Does your custom bounty system fail with units original bounty? Sometimes I get bounty from the treants sometimes not.

-A-Hooked Man has a barrel as portrait.

-Demon Guardian, Demon and lava elemental have no portraits.

-During talking to a spirit, a demon revived and the hero started to attack it during the cinematic.

-You can attack threw the wall where the spirits are.

-The lightning should have some height and also when the doors open maybe fade away?

-After the cinematic about the crystal, the camera doesn't return to it's previous position (the angle).

-The quest red crystal extract has a malfunctioning icon (black).

-Hehe stuck in the red crystals during the quest.

stuck.png

-Alright noticed that the custom bounty bugs with normal bounty ( I get both ) :D

-Is meant that it should spawn 12 orb of knowledge? I got full inventory + 6 on the ground. (what am I suppose to use them for?)

-Unholystrike hits yourself in the aoe, small damage though but you get the buff.

-When you gain the special buff fire ball, the abilities switch places (their x coordinate)

-The dragon (gulgrursigndkgs) is a little bit big as its wings cuts threw the walls.

-After I returned after the "you died" cinematic, all units lost their model portraits.

-The floating texts when you select a unit is a bit meh, maybe you should make some kind of system for this as they stack into each other and you won't be able to see the text.

stuff.png

Else I like it although I dislike the spell mix floats, maybe a different color and a bit smaller :D
 
Last edited:
My god, you guys go into real details:
-The lumber, gold and food icons should be passive or another border not BTN :D

-Same goes with damage, armor and attribute icons (is it ATT borders?)
The holy game interface will be re-done later.

-Does your custom bounty system fail with units original bounty? Sometimes I get bounty from the treants sometimes not.
You mean experience? Yeah the system has some problems, I have to remake it.

-A-Hooked Man has a barrel as portrait.
Lol yeah I know, will fix it.

-Demon Guardian, Demon and lava elemental have no portraits.
I still don't know how to give them portraits :/ Could you help me out here?

-During talking to a spirit, a demon revived and the hero started to attack it during the cinematic.
Ah yes, I'll have to spawn them after the cinematic.

-You can attack threw the wall where the spirits are.
Will fix it.

-The lightning should have some height and also when the doors open maybe fade away?
Hurr hurr, good idea.

-After the cinematic about the crystal, the camera doesn't return to it's previous position (the angle).
Bleh, I've been having a lot of problems with my camera system. I'll have to redo it.

-The quest red crystal extract has a malfunctioning icon (black).
It's not malfunctioning lol, it doesn't have an icon yet.
-Hehe stuck in the red crystals during the quest.
Lol how did you do that? Also, you can move them after they're finished. A percentage integer shows you the progress in the multiboard.

-Alright noticed that the custom bounty bugs with normal bounty ( I get both ) :D
Oh you mean gold, yeah I have to remove my system, it's kinda lame.

-Is meant that it should spawn 12 orb of knowledge? I got full inventory + 6 on the ground. (what am I suppose to use them for?)
What the.... You got it from the engineer right?

-Unholystrike hits yourself in the aoe, small damage though but you get the buff.
Ouch, will look at it.

-When you gain the special buff fire ball, the abilities switch places (their x coordinate)
Argh, everytime I tell myself to fix it, I forget it.

-The dragon (gulgrursigndkgs) is a little bit big as its wings cuts threw the walls.
Demo II will change that scene a little.

-After I returned after the "you died" cinematic, all units lost their model portraits.
Lmao, again I don't know how to fix the portraits.

-The floating texts when you select a unit is a bit meh, maybe you should make some kind of system for this as they stack into each other and you won't be able to see the text.
Good idea.

Else I like it although I dislike the spell mix floats, maybe a different color and a bit smaller :D
I will be removing the spellmix floating text, those are just for testing, to see if they're working.

Thanks again!
And Goolygot, thank you too, I will look at your feedback as well.
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
I still don't know how to give them portraits :/ Could you help me out here?

Have no idea, ask a model moderator may I suggest DonDustin (very friendly :D)?

It's not malfunctioning lol, it doesn't have an icon yet.

Hehe well :p

Lol how did you do that? Also, you can move them after they're finished. A percentage integer shows you the progress in the multiboard.

You walk into the crystal before the workers are paused (or switching owner or whatever), then they will block the way out as you can't go to the right (in the picture it looks like it's possible). I suggest a pathing blocker of some sort there or give the crystal a pathing :p

EDIT:

Yeah I moved the workers afterwards ofc

ENDEDIT

Oh it did? I never noticed, it just said % --. Maybe it was finished when I checked.

What the.... You got it from the engineer right?

Yeah, you saw in the second picture, full inventory.

Lmao, again I don't know how to fix the portraits.

The weird is that all units that had working portraits, malfunctioned. :S

I will be removing the spellmix floating text, those are just for testing, to see if they're working.

Hehe I liked it actually, nice to know when you hit a combo (maybe if you add some sort of "change spellmix" then it will be very nice with the float)

Glad to help you out sir! I'll recheck it after a few versions (as you are as quick as I am when you update :p)
 
Varanas' Fall - DEMO 0.7
*Change of Plans - Demo II will be released next month

Demo Version I includes:
  • 2 Spells
  • Starting Area
  • First Dungeon
  • Dragon Gaglur
  • 4 Quests
  • Secret
  • A few destructible objects [Not Fully Implemented]
Notes:
  • Some Systems are not implemented yet
  • There may be a few bugs
  • Demo Commands are available in-game
The Point of this Demo:
This may be a small demo and may not include a lot of features as promised, but the first demo version [Not even in alpha stage] has been released so that I receive feedback on the 2 existing areas and the environmental objects/Bosses, quests and models.
Have Fun!
*Publishing this map anywhere else is not allowed

Version 0.7:

  • Removed Custom Bounty System
  • Fixed Doodad Names
  • Fixed Doodad Portraits
  • Fixed some line of sight bugs
  • Obelisk Lightnings will now fade away once the gate is opened
  • Fixed a few camera issues
  • Fixed a quest icon
  • Fixed Engineer's Quest Reward
  • The 2 workers will not have any collision while extracting the crystals
  • Fixed Fireball [Adept]'s Icon Position
  • Fixed a cinematic glitch
  • Fixed Unholy Strike
  • Changed Items' Tooltips
  • Balanced Daveth a bit
  • Increased Daveth's Attack Range
  • Reduced Daveth's Projectile Speed to 800
  • Daveth's Movement Speed increased by 10
  • Reduced Daveth's Base HP by 50
  • Fixed Journal Bug
  • Changed Time of Day Settings
  • Removed some unnecessary data

[Download]
 
*0.8b Released with important bug fixes
Varanas' Fall - DEMO 0.8
*Change of Plans - Demo II will be released next month

Demo Version I includes:
  • 2 Spells
  • Starting Area
  • First Dungeon
  • Dragon Gaglur
  • 4 Quests
  • Secret
  • A few destructible objects [Not Fully Implemented]
Notes:
  • Some Systems are not implemented yet
  • There may be a few bugs
  • Demo Commands are available in-game
The Point of this Demo:
This may be a small demo and may not include a lot of features as promised, but the first demo version [Not even in alpha stage] has been released so that I receive feedback on the 2 existing areas and the environmental objects/Bosses, quests and models.
Have Fun!
*Publishing this map anywhere else is not allowed

Version 0.8:

  • Spell System Changes: Added 'Power'
    --Power will be full in the beginning (100%) and everytime the user uses the spell, it will be reduced. If it's a lower number, the spell will not deal much damage.
    --Power can be replenished by killing units. It also recharges 1 point every second
    --Amount of Power is shown in the Multiboard Title
  • Optimized Camera System

[Download]
Varanas' Fall - DEMO 0.9
*Change of Plans - Demo II will be released next month

Demo Version I includes:
  • 2 Spells
  • Starting Area
  • First Dungeon
  • Dragon Gaglur
  • 4 Quests
  • Secret
  • A few destructible objects [Not Fully Implemented]
Notes:
  • Some Systems are not implemented yet
  • There may be a few bugs
  • Demo Commands are available in-game
The Point of this Demo:
This may be a small demo and may not include a lot of features as promised, but the first demo version [Not even in alpha stage] has been released so that I receive feedback on the 2 existing areas and the environmental objects/Bosses, quests and models.
Have Fun!
*Publishing this map anywhere else is not allowed

Version 0.9:

  • New Icon for 'Frost Strike'
  • New Icon for 'FireBall'
  • New CommandButton Icons
  • New Interface
  • Interface Text Changes
  • Game Message Changes

[Download]
 
Last edited:
Level 1
Joined
Nov 7, 2010
Messages
3
Well I played it and I found the voices funny in town... hehehe...
Seems like it's doing really well and you put some work into it. I'd say to have more things the player can customize themselves If you can, like armor many different choices of equipment. Just having 1 item (with the glitch that gave you 6 instead of 1..) isn't very proffesional- even if I know you were planning to make more.

Kay Good job.
 
yeah, get some real voice actors instead of some annoying computer voice. Microsof Sam is the worst choice you have :>

but I do like whart you've got so far.

I'd be happy to have some real voice actors, but I can't really find any.
And those existing voices are just for fun. There will be 2 versions available, one with the robotic voices and one without any voices.
 
YES! Do that! The voice acting on those guys is orgasmic...

Well what are you planning to do next?
Polishing the next area. Hint: Left 4 Dead Song and Witch sounds.

Well if you need voices just tell me what dialogue you need and I'll be glad to help you out.
Hey, thanks! But you'll have to wait until the map is finished.

Nice work so far, you changed few stuff and I like it :D
Thank you.

I've been working on the next area for a long time now and I hope you guys will like it.
 
1.0b RELEASED! FIXED MULTIBOARD BUG
Varanas' Fall - DEMO 1.0
*Change of Plans - Demo II will be released next month

Demo Version I includes:
  • 3 Spells
  • Starting Area
  • Camp
  • First Dungeon
  • Boss Dragon Gaglur
  • 4 Quests
  • Secret
  • A few destructible objects [Not Fully Implemented]
Notes:
  • Some Systems are not implemented yet
  • There may be a few bugs
  • Demo Commands are available in-game
The Point of this Demo:
This may be a small demo and may not include a lot of features as promised, but the first demo version [Not even in alpha stage] has been released so that I receive feedback on the 2 existing areas and the environmental objects/Bosses, quests and models.
Have Fun!
*Publishing this map anywhere else is not allowed

Version 1.0:

  • Removed Mana
  • Changed Multiboard Title [Now shows selected unit's name and functionality]

[Download]

Varanas' Fall - DEMO 1.1
*Change of Plans - Demo II will be released next month

Demo Version I includes:
  • 3 Spells
  • Starting Area
  • Camp
  • First Dungeon
  • Boss Dragon Gaglur
  • 4 Quests
  • Secret
  • A few destructible objects [Not Fully Implemented]
Notes:
  • Some Systems are not implemented yet
  • There may be a few bugs
  • Demo Commands are available in-game
The Point of this Demo:
This may be a small demo and may not include a lot of features as promised, but the first demo version [Not even in alpha stage] has been released so that I receive feedback on the 2 existing areas and the environmental objects/Bosses, quests and models.
Have Fun!
*Publishing this map anywhere else is not allowed

Version 1.1:

  • Fixed FireBall
  • Reduced Angry Trunks' HP by 250
  • Angry Trunks can no longer move
  • Reduced Sasquatchs' HP by 50
  • Increased Sasquatchs' Attack Speed

[Download]
 
Last edited:
Okay. This is a Warcraft III project. How is StarCraft II even related to it? Would you please clarify stuff? One day you come and claim this project abandoned, which I assume means no one should ever even post in this fucking thread again, then you come again and start talking bullshit about StarCraft II and stuff. :|

Talked to you in chat, everything's settled.
 
Varanas' Fall - Demo II
178091-albums2336-picture37407.jpg

By Vengeancekael

New Features:

  • Opened area 'Small Forest'
  • Spell Modification
  • Gaglur Encounter revamped
  • New Boss Encounter
  • New quest
  • Camp look changes
  • Beginning changes
  • Intro added
  • Daveth's model changed
  • Additional environmental objects
  • ...

*Voice-Acting has not been fully implemented yet

CURRENT VERSION: 1.2

<<Download>>

Announcement

The official Varanas' Fall website has been launched!
 
Status
Not open for further replies.
Top