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RPG DotA mix

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My friend Irieman and me are working on a game which mix some genres. It's a mix of some RPG elements and some elements from a game like DotA. We created 2 Different modes which can be choosen in the beginning.
A RPG Mode where each team have to kill a strong boss but each team has a different boss. Before they can kill him they have to lvl and farm money for items. This is very important because the bosses can killed only by the whole team so everybody has to be a high lvl. there are 2 different ways to get lvls you can go questing like in a classical RPG but you can also go to a line to fight with your creeps against the opponents creeps. Theses two arts of leveling can be used in every gamemode and some players of your team can fight on a line while some others do some quests. The base can be disregarded in the RPG mode that means that the mainbuilding in the base cannot be killed. The first Team who kills its boss is the winner
The second mode is a the Aos mode . In this mode you have to kill your opponents base. In this mode are 2 more modes. Generator mode where you have to kill generators before you can kill the base and a normal mode where you have to push the lines to destroy your opponents base. The generator are buldings on the map which are protected by towers every team has 3 generators which have to be killed. The bosses from the rpg mode can be killed too to get some good items. And if you don't want to lvl on a line you can go questing. Some quests are only available in the rpg mode.
There are also some modes which have to be chosen in every mode a duell mode and a race mode. In the duell mode a timer counts down 15 minutes. After the timer expired 1 random member of each team have to fight against the other. If you choose the race mode you have 2 drive a race against each other player. You get a car and have to drive to different checkpoints to be the first who reach the finish line. These modes are available in rpg and aos mode.
Questing: Questing is slower and you get less money but you can get strong items which only can be awarded by quests. The quests are the classic rpg quest go to an area and kill some monsters or defend a city or collecting some things. But to get some variety we made some funny bonus quests. We made a arena where you can choose how strong your enemy should be and then you have to kill your choosen enemy for a reward.
Heroes: Till now we made 14 Heroes which can be choosen by a whisp at the beginning of the game. You can also recieve a randome hero.
Lines: 3 towers from each team are on each line. Beside the towers is always a outpost. If the other team kills an outpost there would spawn a new 1 from the other team where they can port 2.
Traveling: Because of the huge map we were lokking for a nice and fancy traveling system. At first every hero has a ability with this ability he can port himself to an oupost or to the base. We also created a system to travel to the 2 cities where you can get quests and buy items. Normaly the way from the base to 1 of the cities is long but we created a flying sytem like in Wow. Your hero dissapear and a flying mount appears and brings your hero to the choosen base.
I hope with this i gave you a good review over our map.
Please write what you are thinking about our idea what you would change or add and what you think is good.
 
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Level 7
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In the future, use paragraph breaks and maybe bold your headers.. Tell you what I think in a sec..

I dunno... Sounds sorta bland. What are the quests going to be about, and what are your heroes going to be like? It still doesn't have that much to me to separate from a game called "A Generic AoS, Featuring Quests!"
 
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The quests are about collecting things, killing monsters or defend a village. Normal RPG quests. The heroes are mixed they are more like dota heroes then rpg heroes 4 abilities each hero and 30 lvls. It's different than a aos with quests because of the rpg mode with bosses
 
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But you need like a theme to your story or it just seems..boring. What are you defending the villages from? Unspeakable evil? Why are the two sides fighting? What are the two sides?
 
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Yeah sorry forget to write that. The two sides are orc and human. There are two large terretories the olymp and the hell. The Orcs are allied with hell and Humans with the olymp. As human you have to kill hades in hell and as orc you have to kill zeus. There are also some bosses before zeus/hades you have to kill to open gate before hades/zeus. The villages have to be defended from orcs or humans
 
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Might be more interesting in the player could choose which gods they want to kill.

For example, the humans could side with Hades, and then Hades would grant them special bonuses in battle, but the forces of Zeus would hamper them also. You could also have side quests for minor gods.
 
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Use Bold, Italics, Underline, or colors to make the post more attractive. Long Paragraphs sometimes don't get attention. Also you need line space between the paragraphs.

Mention the current stage of the map also mentioning if you need help or ideas or anything you need.

Improve the first post trying to include the answers of some of these questions in points.
A RPG Mode where each team have to kill a strong boss but each team has a different boss. Before they can kill him they have to lvl and farm money for items.
Does every member of the team needs to level up or just one member? Also how many people you are planning for each team?
there are 2 different ways to get lvls you can go questing like in a classical RPG but you can also go to a line to fight with your creeps against the opponents creeps.
You mean that while it will be AoS lane in some part of maps there will be RPG elements too? Will the lane's creeps be spawning even if the RPG mode is being played?

The base can be disregarded in the RPG mode.
Meaning that it does not matter in RPG mode even if my base gets destroyed?

The second mode is a the DotA mode (we stell have no name for this mode).
You call it AoS. saying that it is DotA thins the game play of this mode.
Generator mode where you have to kill generators before you can kill the base and normal mode where you have to push the lines to destroy your opponents base.
Explain the generator mode a bit more Please. I have to kill generators? What exactly do you mean by generators here?

And if you don't want to lvl on a line you can go questing.
Do you have a plan to take care that the story of the quests merge with the AoS part?

There are also some modes which have to be chosen in every mode.
This is not clear. Please explain.

If you choose the race mode you have 2 drive a race against each other player.
Will this be present in RPG as a mini-game or what?

The quests are the classic rpg quest go to and area and kill some monsters.
Escorting people to safe places, gathering rare items for people, defending against attacks on house, finding clues---there are a lot more quest in RPG than just fighting. You are making a lot of variety in the map. Why spoil the map at this place?

Over all this is a good idea to mix many modes.
 
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