- Joined
- Oct 20, 2012
- Messages
- 3,075
In my project, Heroes Lore : ZERO, I'm going to make a feature that enables you to talk with all NPC for tips/hints/quests and stuff... I think I'll even make objects interactive.. so I'm here to ask which would be better?
When the hero talks to the NPC, the player will/the NPC's dialogue will be shown as...
(Please choose two answers. One from the first 12 choices and one from the last 2..)
When the hero talks to the NPC, the player will/the NPC's dialogue will be shown as...
(Please choose two answers. One from the first 12 choices and one from the last 2..)
- ...enter cinematics mode but can skip in in a sec. (For all)
- ...enter cinematics mode and make it unskippable. (For all)
- ...enter cinematics mode but can skip in in a sec. (For both main and optional quests only)
- ...enter cinematics mode and make it unskippable. (For both main and optional quests only)
- ...enter cinematics mode but can skip in in a sec. (For Main quests only)
- ...enter cinematics mode and make it unskippable. (For Main quests only)
- ...game texts (Auto-Timed) (For all)
- ...game texts (Explicitly-Timed) (For all)
- ...game texts (Auto-Timed) (For both main and optional quests only)
- ...game texts (Explicitly-Timed) (For both main and optional quests only)
- ...game texts (Auto-Timed) (For Main quests only)
- ...game texts (Explicitly-Timed) (For Main quests only)
- Make Them Interactive
- Don't make them Interactive