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Interactive NPC's and Quests..

When the hero talks to the NPC, the player will/the NPC's dialogue will be shown as..

  • ...enter cinematics mode and make it unskippable. (For all)

    Votes: 0 0.0%
  • ...enter cinematics mode and make it unskippable. (For both main and optional quests only)

    Votes: 0 0.0%
  • ...enter cinematics mode but can skip in in a sec. (For Main quests only)

    Votes: 0 0.0%
  • ...enter cinematics mode and make it unskippable. (For Main quests only)

    Votes: 0 0.0%
  • ...game texts (Auto-Timed) (For all)

    Votes: 0 0.0%
  • ...game texts (Auto-Timed) (For both main and optional quests only)

    Votes: 0 0.0%
  • ...game texts (Explicitly-Timed) (For both main and optional quests only)

    Votes: 0 0.0%
  • ...game texts (Auto-Timed) (For Main quests only)

    Votes: 0 0.0%
  • ...game texts (Explicitly-Timed) (For Main quests only)

    Votes: 0 0.0%
  • Don't make them Interactive

    Votes: 0 0.0%

  • Total voters
    5
  • Poll closed .
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Level 23
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Oct 20, 2012
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In my project, Heroes Lore : ZERO, I'm going to make a feature that enables you to talk with all NPC for tips/hints/quests and stuff... I think I'll even make objects interactive.. so I'm here to ask which would be better?

When the hero talks to the NPC, the player will/the NPC's dialogue will be shown as...
(Please choose two answers. One from the first 12 choices and one from the last 2..)
  • ...enter cinematics mode but can skip in in a sec. (For all)
  • ...enter cinematics mode and make it unskippable. (For all)
  • ...enter cinematics mode but can skip in in a sec. (For both main and optional quests only)
  • ...enter cinematics mode and make it unskippable. (For both main and optional quests only)
  • ...enter cinematics mode but can skip in in a sec. (For Main quests only)
  • ...enter cinematics mode and make it unskippable. (For Main quests only)
  • ...game texts (Auto-Timed) (For all)
  • ...game texts (Explicitly-Timed) (For all)
  • ...game texts (Auto-Timed) (For both main and optional quests only)
  • ...game texts (Explicitly-Timed) (For both main and optional quests only)
  • ...game texts (Auto-Timed) (For Main quests only)
  • ...game texts (Explicitly-Timed) (For Main quests only)
  • Make Them Interactive
  • Don't make them Interactive
 
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