(11 ratings)
You could use in-game textures for the shield and shoulderpad.
It seems like a waste of space to use custom ones just for a shoulderpad and a shield.
better version than before , but u should change the texture of the kit cloth . now it looks blury .
Nice boots. I like them. It makes him more, Royal.
EDIT: I recommend you to change the Image on the very top so that people won't have to check the Viewer just to see the changes.
You could use custom texture at shield with team-color applied inside, so its more in line with the regular Footman.
Could you also make a separate model like the one in the picture attached?
This is pretty cool. It could stand to be improved in some ways, though.
The top edge of the shield has ugly black lines; adjust your wrap so that it is all gold and without the edge of the texture.
The pauldron's mesh shape looks as that of Kwaliti's Lich King, however reading above I see that you were granted permission for its use. That being said, the bar raising upwards in the middle of the pauldron is smudgy, you should try to find a clearer part of the texture to wrap to it.
The chainmail on the arms is terribly blurry, you should use the human campaign footman's texture for it instead.
It could just be the viewer, but it appears that there is a thin gap between the blade and guard of the sword which you can see through, fix the mesh so that it connects if that is the case.
The teamcolored plume on the helmet is always a neat thing to see. Did you make that yourself, or did someone else allow you to use it?
Good job on your first model, 4/5.
Wow! Thanks man! So Awesome! Now I could use this model for my maps. Good job!
Here's a screenshot of what they look like ingame.
View attachment 143871
Awesome!