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Roller Coster Track

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Edit* The first few pages are out of date, just go the the last post, and work backwards as needed.
 

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Hey Rover, I'll do this request for you.

Well im guessing your giving each peice it's own abillities where they can turn and change angles right?

If that the case im doing this instead of making a lot of pieces with 1 piece so you can manipulate in a lot of angles.

Heres a test, model is not UV mapped yet (textured) so you can test the animation if you like it. Remember it's just a test so it only has 2 positions.

I also thought an interesting idea for your map would be this. At the start you can choose your builder. There are going to be 3 builders or more if you want. Each builder has it's own type of pieces for examaple"

Builder 1: Has your type of rail.

Builder 2: Has this type of rail.
fig1.gif


Builder 3: Has this type of rail.
Roller%20Coaster-785701.jpg


Tell me if you like my idea and I my idea with each piece having its abillitie. Heres the test of the model.
 

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Questions, Comments, suggestions.

Something to be clear, You will only be able to build off of your last piece, And will only have options that are allowed from that last piece to the piece your setting down.

Well im guessing your giving each piece it's own abilities where they can turn and change angles right?

I plan on allowing every time you set a piece to be able to go up or down 15 degrees. And be able to turn left or right 15 degrees.
With just the models i am asking for it will be able to turn and do loops no problem.

Latter, when this game is done. I may add pieces that rotate. So you can side ways.
But at the moment it will be able to go left and right 15 degrees from one piece to the next. and or up or down 15 degrees.
But right now with these pieces there is about 576 ways to place them. But the way ill set it up will only give you 0-9 pieces you can place. So it will be easy to build them.

Avoiding at moment....This part.
If the side ways thing is added so you can rotate the track 15 degrees.Then you will always have only give you 0-21 pieces you can place.it would be 24x24x24= 13824 different tracks. But only 144 imported models (I think...). But i am avoiding this for now. But with this it would do everything possible for a roller coaster, at least that i know of.. (picture 1 would be possible if this gets added at some point)

also thought an interesting idea for your map would be this.

Well I not 100% sure i get what you mean, But if you mean you can have a option to just add loop with out making it your self by all the pieces ya that will be there, 1-10 predefined things. but if you want to build your loop and customize it how you want. you got to do it your self.
Ill draw up my idea for how your spells will look on how you will make the next piece. most of my stuff is on paper.
If this is not what you meant, Then say agein.


may I suggest getting curved tracks and a loop?

With the 13 pieces, It will be able to do curves and loops. My goal is to try to keep the program as simple and flexible as possible.

Thnx everyone for the support. I know this isn't the most simple game. I am sure there are much harder things out there. but this will be challenge for me. but i am quite positive i have the skills to do it.

----------------------------------------------
For Mario_64 -Please read everything below that line, if its not too long...lol-

You do get its 13 pieces but only 12 if you keep it like a ladder. (Please agree with keeping it like a ladder. So solves so many issues.)

edit: OK i checked it out. I love. Thats super Amazing!. Also if you do keep it as he said
doubles as a ladder!
This may save both of us some time. because i am designing it to be able to ride on both sides of the track. Unless you feel you absolutely don't like it that way.

Facing direction zero it faces The way it should, If all the pieces can do this it will be Very helpful in my coding (So Far PERFECT!).

NOTE:
The only thing i fear we might get wrong is that, they wont be proportional to my graph. Each piece gos from the center of one square to the center of the next.
The next piece is a little longer, because its just as long but it also gos up 1.

p.s
mario_64 I hope i was alot clearer this time, i made it a point to try my best to make it clear, if not ill work at it my communication skills are not wonderful. And Thanks alot for doing this for me. You have been a great help already on my other game...And i am still getting there on it. But i am setting it aside for a bit. (I have to re due alot of it because i misunderstood condition statements.
 
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Alright I did this as for now I still need to do 2 pieces one with the raill all the way down so you can rotate it and the side ways one tell me if you like what I did.

Note: I know all animations are messed up but I'll make a sample map to show my idea.
 

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Level 12
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K there Perfect. :thumbs_up:

The way you have it i would scratch the piece you had in other post.
And just keep it like you have it where facing zero faces north for all pieces.

So only 10 more models.

Everything in those pictures will be possible except, the first picture, not latter on, but i am not going to request the models to do that till the game fully works and runs good. that's just more stuff. That could be added.

At this point what i had in mind was this.


I know all animations are messed up

???, Ill wait to see what you mean. but tracks don't make a animations do they?
They just likes rocks.


The picture shows How i currently had it planed. Its pretty rough draft but its the main idea.


EDIT:Ok i am relly scread i thought of this before but i forgot. So i plan on allow it to go up 50 heights In first picture. Up 50 squares. But. That means. I would be able to stack at least 12.5 times. Hmm nevermind. i pretty dang sure were ok. Forget i said anything lol. We are way fine. I might even be able to allow it to go even higher now. :)

Nommaly More problems are made as you go, but your models just seem to solve more and more as we go.
 

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Ok better yet, I made them from every possible angle if I miss one tell and I will do it. ( I probably repeat some but it does not matter,)

Btw, your going to tint them with the editor right? If not it is going to take me a while to texture all.

As for my idea of the animations just forget it, did not worked lol.

And if you want I can create different type of rails if you want also to add more variety.

And if your able to make this map, is going to be awesome. If you want I can create the (the thing where you sit and actually take the ride dunno how it's called.)
 

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OK, Cool , but not quite right.

What i found was The same piece turned or rotated. thats not what i am looking for.

The first model will do all of those, (not roated but i dont want that for the time being) So don't need all of those. (i can turn any model in the game with facing angle command.)

What i do need. Is , Ill just say the next model. The next model i would need would still be facing the same direction as the first, but it what the 2ed arrow is pointing at on the first picture. because it will end up being a bit longer because its at a angle going up 1 and going over 4. Where the first piece only went over 4. If that's not clear ill try again to make it more clear.

With just these 12 pieces it will be Very flexible. 12 pieces will really be like 24x24 = 576 piece . :)

Edit: let me re look at them all. i only looked a a few, so give me a bit

Ok, 14,15,16 are the right idea. Just try to make it scaled to the picture above. The next model i need (2ed model, Is one that gos up 15 degrees, Or what my picture above shows .

The rest i dont need. prehaps in 4-6 weeks i will but dont worry about those peices that rotate side ways ect for now.
 
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OK the right idea but not quite there.

You did 3 pieces in between the rail being flat and stirght up but there should be 5.
Some pieces are longer then others. See the first picture how the first line is 4 over 0 up
the 2ed line is 4 over 1 up. Thus its a bit longer and its at a angle. (15 degress to be precise)


See If you look at the 2ed picture. At the bottom there is straight piece.
And you did that and its wonderful.
Then there is 5 more piece in till it gos Straight up.

So Straight piece 0 degrees up, then piece 2 is 15 degrees up. piece 3 is 30 degrees up and piece 4 is 45 degrees up and 5 is 60 degrees up and piece 6 is 75 degrees up and then piece 7 90 degrees (you made this is great. where it gos straight up)

But try to make it to scale of the 2ed picture.

So there is 5 pieces between the first piece that's flat and the 90 degree piece that straight up.
 
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Ok, ok I get the degree part but if you would tell me this it would actually be easier.

Piece 1 / 0 degrees up / (number of pieces in the middle)??
Piece 2 / 15 degrees up / (number of pieces in the middle)??
Piece 3 / 30 degrees up / (number of pieces in the middle)??
Piece 4 / 45 degrees up / (number of pieces in the middle)??
Piece 5 / 60 degrees up / (number of pieces in the middle)??
Piece 6 / 75 degrees up / (number of pieces in the middle)??
Piece 7 / 90 degrees up / (number of pieces in the middle)??

As for telling me the pieces between its how im actually going to measure for longer sizes and short sizes.
 
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Most will have 3 bars in the middle but the end parts will be a bit longer.
Ok , Here is the first 3. I figured i would draw out all the details to help with any confusion.
And ya its impossible to get them to be exactly proportional but just as close as possible with out alot of pain for you.

Check out picture. You may have to dl it to read it.

P.S. Ill Draw up the other 9. but its 1:40 am so i gonna sleep.

Edit: I hope this way will work too, i know you were thinking of doing it by middle rods of some sort. I hope this picture clears things up.
x = Length of track. Angle = angle up from ground being zero.

Thanx Alot for working with me. Sorry if i sound demanding. I really like your models!
 

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Cant extract his rar files, but is this what your lookin for? i gave the track 4 diff animations for 4 angles
dont think your gonna be able to make turns on anything to steep
Hope this helped
If your looking for sumthin else plz PM me with more detail on what you want
draw in notepad or sumthin
(draw a scale on bottom, X=forward Y=Right Z=UP)
ill try to put all the animations on a single model
 
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Hmm K

I Should have done this from my first post.

I will lay out Every piece want how long i want them ect. And the de mentions.
And give the piece he made as a demo piece.

Ill do all the math. i was wrong to try and throw that on you guys.

Anyway, Give me some time ill Draw each model up so its very easy to till how i want each model. And no some are different lengths i know what you mean.

Unless you really want me to explain why and the methods just trust me :)
 
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Ok i have Revisted This game idea, and am currently head on working on it.

Info

OK I have realized that my request in the past were unclear.But I have now redrawn it up so its Very Straight forward. All i need for the model now is just a few modifications.
The Current Build For the models Are attached at the bottom. They were sent in by Mario_64


I am looking for 7 Versions of The Track Model.


Look At the first 2 thumbnails under my post For Detailed info. In each thumbnail on the right side there is a summery for all the information you should need.

1.Flat Version (0 Degrees)
2.Angle Version (15 Degrees)
3.Angle Version (30 Degrees)
4.Angle Version (45 Degrees)
5.Angle Version (60 Degrees)
6.Angle Version (75 Degrees)
7.Vertical Version (90 Degrees)

A few important things.
1. All Models when you go to war craft and you tell it to face Angle 0 Should be facing to the right.

2.The lengths of the model are very important. i can scale them bigger in war craft but they must be scaled to each other, as i have in my paper, its really clear how i need it.
If your confused with the unneeded info, just look at summery.

3.A few models are pretty much the same but just rotated upside down, or rotated 90 Degrees (about 3) Ex: Flat Version And Vertical Version


Any Questions Please ask.

Mario_64 Made the first version of the model, but we couldn't quite get it to fit like i wanted, but i have redrawn everything up so it should be a very straight forward process. And of course you would get credit.

P.S. I know i could Do it with 4 models, but it will make it alot easier on me if i could get all 7.
 

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Hmm Don't think thats quite right.

You got Half of it Right :)

Right
1. Correct Angles.

Wrong
1.Correct Lengths of Track
2. Amount of Middle Polls. (Most are 3, 1 is 4)


the Track tracks shouldn't be all the same length.

See there should be 7 Tracks. (You have 7 thats good)
But Track Number 4 Should have 4 polls in it instead of 3.

It Pretty visually hard for me to tell if the others are of the correct length. But it appears they are all the same length.
Many of them should be of different length.

But If You can follow the first 2 thumbnails in my last post. They tell how long each one should be. And how many polls in the middle, and how long the end parts are. Ect

There is a Summery For each Model. In the thumbnails on the right side.
It Tells all needed info for the models.

Try taking a look at that.

But thnx for putting some effort into it. but its still not quite there.
 
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That's great News :)





This time around i really have everything planed out Much more clear then before. I think from the time i start coding to the end. For all the major functions to work. Wont take me for then 2-3 weeks.

After that , it may take while to get everything all cleaned up.

I am learning to plan better every day. and do better with presentations. and learning to ask better questions and explain things in a better way.

ah rover2341 noob statues is starting to grow towards a pro. :)
 
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That could be tight. I will need that at some point.

I figured id be lazy for something thats already made (like a gold mine cart like) in till the very end maybe.

If you were to do it...You got alot of freedom on how you would like to it :)

But Suggestions

1. Have Some cart models have no people in them
2. Consider a front cart. that looks different then the rest.
3. Lighting strip on the side (Just kidding, but i don't care anything you want.)

I was Thinking That it would be just humans inside them or just orc's. But you could try either or anything else. But preferably the people in the carts appear somewhat human (Ex: Not a wisp)

Trying to think of any other models needed... O Ya I was hoping the flag the humans have. the blue banner on a stick. If i could get that in 8 colors (the 8 colors of the players). They would sit in front of the roller coasters. But i might be able to change that in the editor but i dont think so...
 
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Not Attached to the roller coaster. They will just be on the ground like a normal flag.

It is...

Doodad Palette
Lordaeron Summer
Props
Banner Human

I was hoeing to get that in every player color.

Meaning everything the same except the blue part change to the correct colors. The brown stick would stay brown ect.
Or something just like it. I really like how that banner looks.


Replay to 3rgytr54

If there was a way to put something to plastered to the front or the side of the carts that would be of each player color.
Maybe a X or a stripe or something i don't care something cool.

That would be cool. Not required but would be cool.

But i don't think i want all the carts to be 100% different colors. something like the flag idea, where just part of it changes color.

FYI: I will expect to have a working version where The main parts will work By The end of Dec, or sooner.
 
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Hmm, I would just say perhaps the wheels turn, would be rad.

For the people jumping i am against that idea for the moment.

I Plan to Rebuild the same system I used for my train game. and modify it some.
But basically it gos to the start point of the track x,y and then gos to then next start point of the next track. They Z value i am not 100% certain how i will do, but i have a few ideas.

It will be much easier then my train game except for the Z value because there is a set path.

For more detail just ask and ill tell you in full detail.

And more or less for the 2ed question.
 
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When you say tilt its hard to know what you mean. if you mean tilt, up and down then i just have a 7 tracks and move then or rotate them s needed.

If you meant tilt as in side ways so the thing spins you, but more like your going stright but your track is side ways. then that i have put off for a possible future update, but that just requires more models. This time around i tryed to cut everything i could, but still keeping the game possible of doing loops and turns and going under it self ect.

But i think i know what you mean.

You just have 7 differnt types of tracks . that change 15 degrees. Then i can use them for everything.

In theory i could do it with 4. but 7 will make it easy. Look at my picture, on the 2ed page of this thread. it has a circle picture showing how i use the pieces to make it.


No worries everything on your picture will be possible. (I have decided though this time around to not worry about the polls holding up the Tracks, They are very possible to add latter but i fear it would just be... A a pain to do, B Take up to much resources)
 
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Ah that could be a problem.

Let the me think on that one. I hadn't thought about that.

I know you can rotate them left and right. I think you can rotate them doing upside down in game, I have heard of things where they can do a back flip With triggers. But i could be off. Worse comes to worse. the cart wont rotate and it will have to be more like a ball. But i can figure that out when i get to it.

*Edit

I found possible way of doing it, and thats to just not have the carts move at all, But if i do that ill have to force a camera mode on them and not let them, but i bet ill can figure that out.
 
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Fine By me, As long as it works out. Ill check them out. ...5 min latter
All Of them Look Great. Only thing missing is that 7th one. thats 90 degrees.Is the same as the first one but just straight up and stead of flat.

Hmm i should have just asked for it more like the way you did it, and not scared everyone with my 3 drawings. You are a wise one. +rep


I have started working on it and as soon as i get far enough to show a decent amount of work done on the game, you and Mario 64, can check it out if your interested, as both of you have done chucks of the game. (Most likely about 2-3 weeks down the road, depending on if my girl friend will let me work on it for a few weekends straight.)
But the build ill probably show you guys will just show the concepts working, but not all nice, with features, that stuff will be done much farther down the road.
 
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DING DING DING!!!!!!!!!!!!!!!!!!!!

look in the object editor at the rotation (max and min) and see exactly what that does...

I could make a front, body and back that could be held together by triggers and that would roll up and down nice

Camera would be good so that you "follow" your car like you car on a real coaster!

EDIT: how do you plan an moving from one track to another, you need a transposition piece (like a curve) and how do you plan on turning the track?

EDIT2: AHHAHDHJLSDGWOGJBNER!!!! POLIES OMGZOG!
 
i think heees planing on useing ingame rotation...., as for the engine for this, i would very much like to see it, once its further along :p. like haveing the coaster follow the track, and are you planing for the coaster, to gain speed, as it goes downward, and slow down, as it goes straight, and upward. also, will the triggers auto-add "Chains" to pull coasters up hills they couldnt otherwise make it, i could see this game being beyond epic....
Sims Theeme park all the way!
 
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Ok anyone thats helped on the project, thats interested, i have got a large chunk done, I am adding the user interface this week, so its not so painful to build the tracks with typing commands in.

All its gonna have, is Being able to build the tracks that are level on the ground.
It wont have Anything ride it yet, or Go off the ground, or cool cameras. But its the corner stone of the project.

Its looking good so far.

I expect 2 weeks from now, i will have all Tracks build able.

2 weeks after that, A ride able system. (Moving at const speed, for now)

2 weeks after that, (Hopefuly, this one is not 100% planed , but partly) A way to make it so people don't run there tracks into each other, and boundrys, and a way to finish your Roller coaster.

2 weeks after that, Clean up work, On all major issues, and seting the table to add fun game modes :)'

ect ect.

Eh, alot of weeks i guess, but still if your interested ill post the map every few weeks, for anyone thats apart of the project, Models included.
 
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