- Joined
- Jan 8, 2013
- Messages
- 68
UPDATe: 18.06.2013
Latest Screenshot, for more please check teh lastpoast!
____________________________________________________________________________
Twenty-five years have passed since the first war between man and orc...
...and the hatred between the Alliance and Horde is stronger than ever before.
Once the Alliance has sent forces in support against the Scourge to Lordaeron, the Forsaken attacked them, in fear the Humans want to take Tirisfal Glades.
In order to prevent the impending war Thrall, Warchief of the Horde, tried to meet with Jaina Proudmoore, the ruler of Theramoore.
But both disappear under mysterious conditions ...
Without this last chance of peace, the world will get consumed by the shadows...
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15.01.2013: First Gemplaytrailer of my concept released: http://www.youtube.com/watch?v=mrYd0qRVzAs
02.02.2013: Second Gameplay Trailer http://www.youtube.com/watch?v=-a9oufakuro
03.02.2013: Alpha 1 Started! Link
__________________________
Hi there,
If u read this u are (hopefully) intrested in my project "Warcraft: The Consuming Shadows"
With this project I fulfill two wishes at once:
1. Making a real Role-Play Strategy game
2. Making my own Warcraft Lore (i don't like the WoW Lore pretty much)
Ok now some more information about the gameplay.
After i saw this i decided to make a RPG game mixed up with RTS elements only controlled by Third Person view.
I planned a 12 Unit limit, in order to force the player to use them very very very very tactically.
You shall win a Battle with Micro management and strategic thinking. And not so beat other players (or the KI) economically.
In order to keep the Battles very much action based, there will be no resources like in a RTS. There will be only Gold and Items u can loot by killed Creeps or Player Units. Furthermore, only a very small base construction is planned (i guess at all it will be 5-7 Buildings).
Also i planned that every Unit can use Items like armor, weapons, Trinekts, Heal/mana pots and so on.. but some items wil stay useless for units and are only usefull for hero units.
The project will contain 4 Campaings for 1. The allaince 2. The Horde 3. Forsaken 4. Night elves.
4-5 Multiplayer maps are planned.
_________________________________________________________________
Graphical Design:
well i am not sure how the finished project will look like, but it seems it will end up with WoW Models for units/buildings and Dooalds.
In the acutal stage of the Game it still uses Wc3 Based models.
_________________________________________________________________
Lore information:
as u could read above i said "25 years ahve passed" the timeline i use is http://www.wowpedia.org/Timeline_(unofficial)
Every event till the year 25 (start of WoW) happend like in the offical WoW Lore. Then starts my custom Lore.
I plan some unusual character development for the Main chars^^ But i wont tell 2 much here. The Lore you should find out while playing not while reading this^^
_________________________________________________________________
Other infos:
Soundtracks will be made by me (2 tracks are even finished already^^). There will be a Human, Orc and elven Soundtrack. Forsaken will share their soundrack with the Horde (i got really no clue like a Forsaken only soundtrack should listen^^)
The Human & Orcish Soundtracks will be sound like a darker version of the Warcraft 2 soundtrack.( ofc made with better softwaren tehn back tehn in 1995^^)
_________________________________________________________________
Information about the current status:
First Campain maps are in development, one "demo" mission of the Human Campain i will release in February or March.
This first Demos count as "Alpha I" Stage.
also a Alpha II is planned and atleast 1 Beta phase. The Gameplay shall work bugfree when it get offically released.
_________________________________________________________________
well i hope u like my cocept
Greetings
Jackyy
Latest Screenshot, for more please check teh lastpoast!
____________________________________________________________________________
Twenty-five years have passed since the first war between man and orc...
...and the hatred between the Alliance and Horde is stronger than ever before.
Once the Alliance has sent forces in support against the Scourge to Lordaeron, the Forsaken attacked them, in fear the Humans want to take Tirisfal Glades.
In order to prevent the impending war Thrall, Warchief of the Horde, tried to meet with Jaina Proudmoore, the ruler of Theramoore.
But both disappear under mysterious conditions ...
Without this last chance of peace, the world will get consumed by the shadows...
_________________________________________________________________
15.01.2013: First Gemplaytrailer of my concept released: http://www.youtube.com/watch?v=mrYd0qRVzAs
02.02.2013: Second Gameplay Trailer http://www.youtube.com/watch?v=-a9oufakuro
03.02.2013: Alpha 1 Started! Link
__________________________
Hi there,
If u read this u are (hopefully) intrested in my project "Warcraft: The Consuming Shadows"
With this project I fulfill two wishes at once:
1. Making a real Role-Play Strategy game
2. Making my own Warcraft Lore (i don't like the WoW Lore pretty much)
Ok now some more information about the gameplay.
After i saw this i decided to make a RPG game mixed up with RTS elements only controlled by Third Person view.
I planned a 12 Unit limit, in order to force the player to use them very very very very tactically.
You shall win a Battle with Micro management and strategic thinking. And not so beat other players (or the KI) economically.
In order to keep the Battles very much action based, there will be no resources like in a RTS. There will be only Gold and Items u can loot by killed Creeps or Player Units. Furthermore, only a very small base construction is planned (i guess at all it will be 5-7 Buildings).
Also i planned that every Unit can use Items like armor, weapons, Trinekts, Heal/mana pots and so on.. but some items wil stay useless for units and are only usefull for hero units.
The project will contain 4 Campaings for 1. The allaince 2. The Horde 3. Forsaken 4. Night elves.
4-5 Multiplayer maps are planned.
_________________________________________________________________
Graphical Design:
well i am not sure how the finished project will look like, but it seems it will end up with WoW Models for units/buildings and Dooalds.
In the acutal stage of the Game it still uses Wc3 Based models.
_________________________________________________________________
Lore information:
as u could read above i said "25 years ahve passed" the timeline i use is http://www.wowpedia.org/Timeline_(unofficial)
Every event till the year 25 (start of WoW) happend like in the offical WoW Lore. Then starts my custom Lore.
I plan some unusual character development for the Main chars^^ But i wont tell 2 much here. The Lore you should find out while playing not while reading this^^
_________________________________________________________________
Other infos:
Soundtracks will be made by me (2 tracks are even finished already^^). There will be a Human, Orc and elven Soundtrack. Forsaken will share their soundrack with the Horde (i got really no clue like a Forsaken only soundtrack should listen^^)
The Human & Orcish Soundtracks will be sound like a darker version of the Warcraft 2 soundtrack.( ofc made with better softwaren tehn back tehn in 1995^^)
_________________________________________________________________
Information about the current status:
First Campain maps are in development, one "demo" mission of the Human Campain i will release in February or March.
This first Demos count as "Alpha I" Stage.
also a Alpha II is planned and atleast 1 Beta phase. The Gameplay shall work bugfree when it get offically released.
_________________________________________________________________
well i hope u like my cocept
Greetings
Jackyy
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