Haha! A new version at last! I'll let you know about my experience playing the map.
> Warlock is much more convenient to manage with control groups now, but one minor thing worth mentioning: When I design hotkeys for a long term use, I look at them from ergonomic perspective. The first question is "Would it be convenient to use?", and the second one is "does it strain my hand or is it natural?".
Warlock is a hero with a couple of summons, so he would assign them to control groups quite often, thus any one of them should be easy to access and IMPROVE. Managing units requires to press modifer keys quite often (SHIFT, CTRL and ALT), so that is a pinkie's territory. Ring, middle and index fingers then naturally lie on QWE respectively. R is used for spells not so often used, but spells that need to be accessed quickly. R is the best for this, because horizontal motion is faster and more precise. Lower rows often used for additional spells.
Let's take Wisp in DotA as an example. It has 6 spells, each of them are used a ton during a fight.
Relocate(ultimate) (teleports you and your tethered buddy to any point of the map [R]) cd 80
Tether (you attach yourself to one of your allies once every 20 seconds [E]),
Overcharge (drains your mp and hp, but provides attack speed and dmg resist to you and an ally you tethered to [Q]) no cd.
Energy balls (spawns 5 balls, that rotate around you [W]) 20 sed cd
Additional: Increase radius between you and balls [D], Decrease radius [V]. no cd
So lay your hand on the keyboard and imagine you control this slow, squishy micro intensive beast.
You need to turn on and off overcharge to block hits from foes for a brief period and then turn off to preserve hp at manageable level.
You need to manipulate distance between you, and your constantly spinning energy balls, so every one of them would hit it's target (skill shot)
You need to use tether to save allies or get away from danger. When you see your carry ganked you need to wind up Relocate and tether at the right moment (often within 0.5 seconds) to save his ass
So in this example the most often used hotkeys are: QWDV and then ER.
Now think about Warlock. if you are healer, then most common pattern would be Coil, Summon one demon (often tank) and buff it. Right now it's RRRRR QF, Shift+1 (add it to warlock group), CTRL+2(assign him to his own group). In this case F feels awkward because of stretch, and right after that you need two completely different gestures for modifier keys. In this case using thumb would be muuuuuuuuuch better. Most natural position (at least from my experience) is [V].
For a DD summner most used pattern in his micromanagement is of QWE (summons) then you need to buff it with pact and assign to groups. And again V suits much better.
This is my personal experience with many heroes like this. When you play micro intensive heroes you know how important the ease of acces is.
>> Don't know if reworked brave swings are better or not, but the skill feels much smoother now.
> Warlock is much more convenient to manage with control groups now, but one minor thing worth mentioning: When I design hotkeys for a long term use, I look at them from ergonomic perspective. The first question is "Would it be convenient to use?", and the second one is "does it strain my hand or is it natural?".
Warlock is a hero with a couple of summons, so he would assign them to control groups quite often, thus any one of them should be easy to access and IMPROVE. Managing units requires to press modifer keys quite often (SHIFT, CTRL and ALT), so that is a pinkie's territory. Ring, middle and index fingers then naturally lie on QWE respectively. R is used for spells not so often used, but spells that need to be accessed quickly. R is the best for this, because horizontal motion is faster and more precise. Lower rows often used for additional spells.
Let's take Wisp in DotA as an example. It has 6 spells, each of them are used a ton during a fight.
Relocate(ultimate) (teleports you and your tethered buddy to any point of the map [R]) cd 80
Tether (you attach yourself to one of your allies once every 20 seconds [E]),
Overcharge (drains your mp and hp, but provides attack speed and dmg resist to you and an ally you tethered to [Q]) no cd.
Energy balls (spawns 5 balls, that rotate around you [W]) 20 sed cd
Additional: Increase radius between you and balls [D], Decrease radius [V]. no cd
So lay your hand on the keyboard and imagine you control this slow, squishy micro intensive beast.
You need to turn on and off overcharge to block hits from foes for a brief period and then turn off to preserve hp at manageable level.
You need to manipulate distance between you, and your constantly spinning energy balls, so every one of them would hit it's target (skill shot)
You need to use tether to save allies or get away from danger. When you see your carry ganked you need to wind up Relocate and tether at the right moment (often within 0.5 seconds) to save his ass
So in this example the most often used hotkeys are: QWDV and then ER.
Now think about Warlock. if you are healer, then most common pattern would be Coil, Summon one demon (often tank) and buff it. Right now it's RRRRR QF, Shift+1 (add it to warlock group), CTRL+2(assign him to his own group). In this case F feels awkward because of stretch, and right after that you need two completely different gestures for modifier keys. In this case using thumb would be muuuuuuuuuch better. Most natural position (at least from my experience) is [V].
For a DD summner most used pattern in his micromanagement is of QWE (summons) then you need to buff it with pact and assign to groups. And again V suits much better.
This is my personal experience with many heroes like this. When you play micro intensive heroes you know how important the ease of acces is.
>> Don't know if reworked brave swings are better or not, but the skill feels much smoother now.
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