i want my map to have some tactical depth, im open minded and thinks it can be done in many ways, the problam is the triggering.
heros equip weapons and armor, but i dont want it to be just "4+ armor" and "6+ damage", i want people running around, looking at their enemys equipment and trying to counter it.
that means that weapon A is better when fighting someone in armor B but is a bad idea agienst armor C.
so i bascily need a way to detect the defender and offender's weapons and armor each time someone is attacked and modify the damage.
alternitevly, i can change the armor to function as a damage reducer (that is just reducing 5 points of damage each attack, insted of precents for example), and then have people playing with high damage vs high attack rate.
the problam is that almost anything i can think of requiers me to detect damage, which for my knowladge lags, bugs and should be avoided if possible.
somone has a sulotion for this?
heros equip weapons and armor, but i dont want it to be just "4+ armor" and "6+ damage", i want people running around, looking at their enemys equipment and trying to counter it.
that means that weapon A is better when fighting someone in armor B but is a bad idea agienst armor C.
so i bascily need a way to detect the defender and offender's weapons and armor each time someone is attacked and modify the damage.
alternitevly, i can change the armor to function as a damage reducer (that is just reducing 5 points of damage each attack, insted of precents for example), and then have people playing with high damage vs high attack rate.
the problam is that almost anything i can think of requiers me to detect damage, which for my knowladge lags, bugs and should be avoided if possible.
somone has a sulotion for this?