So, im trying to make armor equal to defence (defence is shown in the game as a percentage of blocked damage)
E.G. hero X level has armor 10........now i would like to have by 10% decreased damage done to hero - simply 10 defence
- 100 armor = 100% - zero damage done to unit by attack
i was looking in object editor and gameplay constants, i found in gameplay constants somethink like multiplicator of decreasing damage because of armor (SORRY- i havent WE in english so this is only free translation).......i set that to 0.01 (1%)....bud then i found problem.....the hero get each level (or each time when armor is increased) less and less defence. It means that hero has 100% defence but armor has to be around 1300
- i would like to do it without triggers (i dont have any problems with triggers but because of other systems that i used in my map)
- sorry if this is the wrong forum for this post
E.G. hero X level has armor 10........now i would like to have by 10% decreased damage done to hero - simply 10 defence
- 100 armor = 100% - zero damage done to unit by attack
i was looking in object editor and gameplay constants, i found in gameplay constants somethink like multiplicator of decreasing damage because of armor (SORRY- i havent WE in english so this is only free translation).......i set that to 0.01 (1%)....bud then i found problem.....the hero get each level (or each time when armor is increased) less and less defence. It means that hero has 100% defence but armor has to be around 1300
- i would like to do it without triggers (i dont have any problems with triggers but because of other systems that i used in my map)
- sorry if this is the wrong forum for this post