- Joined
- Jun 22, 2009
- Messages
- 63
Im creating a spell called Heavy Armor. Basicly it reduces the movement speed of the targeted by 10 for every armor point. But i cant find a way to set a variable to the units armor.
EDIT: Is there a way to detect current damage of hero then? Or give for example +10 damage on every attack?
EDIT: Is there a way to detect current damage of hero then? Or give for example +10 damage on every attack?
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