No, how about?Are you using custom Night Elven tech-tree?
What do you mean?IS this like one of those story decision theme campaign?
Be sure to give me your ideas and suggestions.This sounds interesting, I'll play it when I have some free time
Yeah, Chapter 2 is ready and done the terrain of chapter 3.So, is the second chapter up? Kinda miss the updates here.
I can't say I completely agree with you. It is good, but could be better.This terrain totally GORGEOUS![]()
Thanks, man!This terrain totally GORGEOUS![]()
I'll try to make it better. Thanks for the encouragement!I can't say I completely agree with you. It is good, but could be better.
I know that you can do even better @PrinceYaser; I've seen it before.![]()
No, it's still in progress.Is the latest version attached to the first post?
Thanks! Yeah, I'm not a native English person. I think I need someone to do this.There are a few things that bother me however. I can fully understand that this is an early build so I won't say anything bad about it considering the amount of effort and time that went into it.
The English is weak and the character lines are flat, I assume that the author isn't a native English speaker. There area a lot of grammar issues and weird sentence structures such as: " Yes, In this place I have a friend" instead of "Yes. I have a friend nearby"; or in chapter 2 "So this is the Soul of Elune that bastaerd Goddess of the Elves. Doom Guards you must guard this soul very well" or "You bastaerd Night Elves, our Master have destroyed your kingdom" instead of "You bastard Night Elves, our Master destroyed your kingdom". There are many errors to point out nonetheless.
Hmm, I'll try to make it more Night Elvish.The maps need a little bit more immersion to make you feel like you are in Night Elf territory, I know how hard decorating a map is and how much time it consumes but the end result makes you feel more immersed in the story and the landscape.
Of course, there are always rooms for improvement. Thanks for the ideas!I was a little bit disappointed there were no secrets on the maps. The Warden hero has the blink ability and I hoped I could find some goodies on the map if I teleport around a bit such as hidden tomes or little items. Though it is an early build and there is always room for improvement or adding little things to reward the player.
Good.The cinematic scenes are well made, I have to just point that out. I've tried a lot to get a hang of making a decent cinematic but always failed or it came out wrong. The angles give you a good look over the scenes and what's happening.
Yes, I was about to fix this but I always forget it. :C- Thaalaria's first skill shows that it deals 0 damage in a line and has no mana cost. Despite the tool-tip error, the skill does damage to units if cast and will show its mana cost if you skill it.
Will be fixed soon.- Thaalaria's skills have no level requirement. You can max up any skill you want early on.
Yeah, I didn't write it still.- Chapter 3 has no intro/mission message in the loading screen (though this might not be a bug I've decided to mention it)
Really?? Will fix it.- In Chapter 3, the Felguards that spawned were friendly to me though I believe they were supposed to attack me.
Ah, I had to make it invulnerable.- In Chapter 3 the gates can be broken without you going after the Power Key in the Satyr camp. The tool-tip still pops up but you can pass through the gate if you broke it.
Well, I'll think about this.- In Chapter 2 after you capture the Soul of Elune the Legion no longer attacks you and becomes passive.
This seems to be from spawning new heroes, I must fix it by using caches, I think.- In Chapter 2 Queen Eralia and Hyenia Sagebranch both reached level 7, when I got to Chapter 3 Queen Eralia was level 3 and Hyenia was level 4.
Will fix it.- In Chapter 3 the Nature Orb quest gives you no reward (I was expecting to get to train the Glave Captain custom units as a reward).
Yep but pretty slowly, cause of my exams. :CIs this project still developing?
Will test it in a few bro. Keep it up