Moderator
M
Moderator
Maker, 7th Aug 2011, Ripple of Purification v1.1
Approved. Quite simple but could be useful.
You could make the level variable a real since you're not using the integer for anything, and you're doing the integer to real conversion multiple times.
You should use bj_wantDestroyGroup = true instead of unit group variables.
Only use one unit group pick, check whether picked unit is an ally or enemy. Remember to handle neutrals correctly.