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Revive System v1.7

Submitted by hell gate
This bundle is marked as approved. It works and satisfies the submission rules.
Revive System: (made for my RPG)

When a hero dies, a grave will appear and friendly heros can rervive the dead hero.

The system is MUI


thanks to Palaslayer for his template map.

v1.2 fixed leak; improved a little bit
v1.5 add more options
v1.6 removed call create group
v1.7 removed group leak (plz use this version)

Update 31.8.14: Updated Hive description

Keywords:
MUI; revive; system; recall; callback from hell; hell gate; GUI
Contents

BioScan (Map)

Reviews
Moderator
22:40, 14th Jun 2009 hvo-busterkomo: The system could be useful, but needs a bit of fixing first. Leaks a unit group. The_Reborn_Devil: The leaks have been fixed. Approved.
  1. 22:40, 14th Jun 2009
    hvo-busterkomo: The system could be useful, but needs a bit of fixing first.
    Leaks a unit group.

    The_Reborn_Devil:
    The leaks have been fixed.
    Approved.
     
  2. PsychoNerdial

    PsychoNerdial

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    Souns nice :) Might take a look at it tonight^^
     
  3. Deuterium

    Deuterium

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    Well as I'm tired too, I won't be checking it now HG... maybe 2moro :)
     
  4. Septimus

    Septimus

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    Everything seems to be ok with proper documentation and leakless, but I could be wrong as I am tired as well and I took a quick glance over it. It was 4.30 am here.
     
  5. Palaslayer

    Palaslayer

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    weh ^^

    my template :D:D
     
  6. aaron

    aaron

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    this is useful especially for hero arena maps ^^
     
  7. Rmx

    Rmx

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    Ok downloading spell, wait till tomorrow so i can review, time in leb is now 1 am so too sleepy :(
     
  8. baassee

    baassee

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    this will be like a priviledge for ya, my last review so here we go

    first of all, I dont like that you create tombstone and that you revive on the spot you die on, make it a point that is customable.

    but as you said, it was created for your rpg so it can be in your way.

    also you leak in the loop

    • Special Effect - Create a special effect at LeakPoint[0] using BloodSFX


    also I dont get this part, pretty funny

    in the revive trigger

    • Trigger - Turn off (This trigger)
    • Trigger - Turn off Revive <gen>


    else I dont see any more cons with this system thought it only works for those who wants a "ress" function

    but still good anyways

    regards

    baassee
     
  9. Deuterium

    Deuterium

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    Well, to start with, the loop trigger is Initially On and bassee mentioned how you should turn it off...

    You null global variables, don't. It doesn't affect efficiency in any way...

    And replace this:
    • Unit - Kill Tombstone[LoopIndex[4]]


    With:
    • Unit - Add a 0.01 second Generic expiration timer to Tombstone[LoopIndex[4]]


    Simply killing keeps the unit in the map, we want to totally remove it...

    It is nicely done and I like the idea :)
     
  10. hell gate

    hell gate

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    do you mean this with nulled:
    • Set Reviver = no unit


    (i'll update it soon)
     
    Last edited: Jun 27, 2009
  11. Palaslayer

    Palaslayer

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    for the removing thing. it might not be too efficient but you could use another trigger with

    event unit - a unit dies
    conditions unit type of triggering unit == the tombstone
    actions remove triggering unit from the game

    else, useful but only for rpgs, right
     
  12. Deuterium

    Deuterium

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    The reason I added expiration time instead, is to play death animation... simply removing doesn't play death animation... ;)
     
  13. Rmx

    Rmx

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    Also i heard that removing may Desync the game and it is BAD ..
     
  14. draken koning

    draken koning

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    pretty nice
     
  15. busterkomo

    busterkomo

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    Well, removing units can have hazardous effects when used in compilation with groups.

    I've never heard of it desynchronization problems though.
     
  16. Gmeister

    Gmeister

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    I dont interesting =S
     
  17. Vengeancekael

    Vengeancekael

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    Humm just what i need, i might make one myself, but lets see what happens :)
     
  18. Etzer

    Etzer

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    Would be good for Runescape map makers? I don't know.
     
  19. mochman

    mochman

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    its great.. would be good if the resurrection spell was target and not aoe tho