Discussion in 'Warcraft Editing Tools' started by Retera, Nov 12, 2019.
Hey, I can't find these functionalities in this program
I moved them. Both are under "Scripts" instead of "File"
Thanks. I looked there before but probably got confused by some other words like Oinkerwinkle.
I tried to use the paladin Dagren on a Knight, the experience was not at all comfortable ... It requires a lot of bone editing, his legs do not match well, and even his face is unbalanced in most animations.
Regarding the reverse process (mounted)... I don't know about other Reforged mounts, but the Knight (HU) has very specific bones and little synchrony in relation to the bones of the other models.
@Retera i started using your Programm and learning from your videos right now I remove all parts of attachments like
Bracers for Hand and Shoes
and Save this attachments for faster modelling in folder like a library of all attachments
so my question is can you figure out how I can switch on mount units the rider? That would be great if you can figure out a method and how I can extract blp textures on your model studio so I can recolor them ?
You can get the textures from the game files. Use CASCView (or MPQ Editor for older versions) to open them.
Casc viewer does not work for me I get an error evry Time on the middle of the loading bar
On Mpq I found only the classic ones
So can you explain it a bit ?
For reforged stuff you will need CASCView. Make sure all programs that might be reading the CASC files are closed (the game, editor, Retera's) before trying to open it. If that doesn't help, post the error you are getting.
Maybe you are right didn’t remember anything was open or not damn I will try again thx @loktar
You can also right click and export a texture from the data browser in Retera Model Studio, which uses JCASC by DrSuperGood to load the game data in a way that is similar to CASCView. It's less powerful than CASCView but if it can be good for a quick shortcut to save time if you're already model browsing.
i will try this first.. and look if it works for me
Hey, bro, help me pls...
I need to convert mdx into Obj
How to do it?
In Reteras M.S, on the "Script" tab, convert your .mdx to classic (HD -> SD), then using the program Milkshape 3D, import by choosing the option "WCIII MDX"... Export as "Wavefront .OBJ"...
@Retera In Retera's, accessing the modeling tab ... using the "F" function to trigger the frame animations, there are problems with rotating the "nodes", after right-clicking on a given node to insert a rotation by specific numeric value, creates an error window.
Not being inconvenient or rushed with future corrections. Do you have a forecast for a possible update patch to correct the rotations by specific values?
Because to edit certain animations, it is important to use angle rotation in exact numerical values in each frame (as it exists in MdlVis). After all, manual rotation without precision with the values, brings us imperfections and lack of synchronism. Thank you for all your dedication!
EDIT:As with the example with MdlVis of rotation in digit:
Hey, this tool is godlike. Retera, would you include a plugin that will rip all external games such as World of Warcraft? Because the jm2 converter and the long-method of exporting porting the models take too much time. But if you could have an extra tool like batch convert m2, obj, wmo to mdx would be nice add-on.
thanks Retera, salutes.
@Draconian Yes! This is godlike! Look what I did to the sorceress! I called her "flying lady bot."
looks good friend, i am thinking where she gets the ammo .
@Draconian The "ammo" machine guns are came from the Reforged model named "Orc Cart" as shown in the picture below.
@Retera are there benefits of using mdx version 1000 over version 800?
Mostly per MDX Specifications, there are a couple of very interesting additions to the format version 1000, but some of them are HD-mode specific. First of all most of these are also present in v900 but there is no need for an end-user to make a distinction about that.
There are: emissive capabilities, fresnel, level of detail although that might be broken atm, tangents, bone weights, facial animation and more;
(explicitly for the HD shader) normal, ORM, emissive, refective map and, using ORM, the ability to have both real transparency and team colour on the same geoset
Damn what a find! I was looking for a way to somehow access reforged models and today I came upon this gem!
not sure if most people know this but you can see hidden animations not view-able in WE:
Spoiler: Hidden Animations
Also did some quick UV Mapping:
Spoiler: UV Maps
(ignore the first one it sucks lol)
Keep up the good work man!
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