- Joined
- Jul 4, 2007
- Messages
- 166
I'm working on a map that gives a unit the ability to resurrect a friendly unit owned by the player when it dies (as long as there is a corpse within range that is not the unit itself). The problem I'm running into is that there's no good method (from what I've seen) to resurrect a unit (not hero) based on triggers.
Here's what I've got so far.
Is there anything more efficient than what I suggested?
Here's what I've got so far.
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Redemption
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Events
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Unit - A unit dies.
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Conditions
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Unit - type of (dying unit) equal to Dark Paladin.
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Actions
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Unit Group - Pick every unit in (units within range of 600.0) and do (actions):
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Picked unit) is not equal to (dying unit).
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(Owner of (picked unit)) is equal to (owner of (dying unit)).
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((Picked Unit) is dead) equal to true.
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Then - Actions
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//Resurrect picked unit.
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Special Effect - Attach special effect Resurrection (target) to (picked unit).
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Skip Remaining Actions
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Else - Actions
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Is there anything more efficient than what I suggested?