- Joined
- Jun 2, 2009
- Messages
- 1,233
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Rotten Trap
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Dying unit)) Equal to Rotten Trap unit
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Actions
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Set TempPoint = (Position of (Dying unit))
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Set TempGroup = (Units within 400.00 of TempPoint)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) belongs to an enemy of (Owner of Hero_Makrura)) Equal to True
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((Picked unit) is A structure) Equal to False
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((Picked unit) is Mechanical) Equal to False
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((Picked unit) is alive) Equal to True
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((Picked unit) is Magic Immune) Equal to False
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Then - Actions
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Unit - Cause (Dying unit) to damage (Picked unit), dealing (Real((Intelligence of Hero_Makrura (Include bonuses)))) damage of attack type Spells and damage type Magic
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Else - Actions
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Custom script: call RemoveLocation(udg_TempPoint)
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Custom script: call DestroyGroup(udg_TempGroup)
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Update: Solved. There was 2 Rotten Trap unit...
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