- Joined
- Jun 2, 2009
- Messages
- 1,140
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DevilCreeptenKac
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Events
- Unit - A unit Is attacked
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Conditions
- ((Attacked unit) is in zUG_DevilHerolarAI) Equal to True
- ((Attacking unit) is in zCreepsReaper) Equal to True
- aiKaciyor[(Player number of (Owner of (Attacked unit)))] Equal to False
- ((Attacked unit) is in zUG_RegenDevil) Equal to False
- ((Attacked unit) is in CHANNEL) Equal to False
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Actions
- Set aiKaciyor[(Player number of (Owner of (Attacked unit)))] = True
- Set TempPoint = ((Position of (Attacked unit)) offset by 250.00 towards ((Angle from (Position of (Attacking unit)) to (Center of PreviousTarget[(Player number of (Owner of (Attacked unit)))])) - 0.00) degrees)
- Unit - Order (Attacked unit) to Move To TempPoint
- Custom script: call RemoveLocation (udg_TempPoint)
- Wait 1.00 seconds
- Set aiKaciyor[(Player number of (Owner of (Attacked unit)))] = False
- Set TempGroup = (Units within 800.00 of (Position of (Attacked unit)) matching (((Matching unit) is in zCreepsDevil) Equal to True))
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in TempGroup) Greater than or equal to 1
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Then - Actions
- Unit - Order aiHero[(Player number of (Owner of (Attacked unit)))] to Attack-Move To (Center of NextTarget[(Player number of (Owner of (Attacked unit)))])
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Custom script: call DestroyGroup (udg_TempGroup)
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Events