- Joined
- Jun 2, 2009
- Messages
- 1,276
I can see 1 as a number in here
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Game - Display to (All players) for 0.10 seconds the text: (String((Number of units in TempGroup2)))
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Unit Group - Pick every unit in TempGroup2 and do (Actions)
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Loop - Actions
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Game - Display to (All players) for 0.10 seconds the text: (String((Number of units in TempGroup2)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in TempGroup2) Less than or equal to 2
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Then - Actions
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Else - Actions
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Game - Display to (All players) the text: ETRAFTA CREEP YOK
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KuledenKacDevil Copy Copy Copy Copy Copy CopyCopy
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Events
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Unit - A unit Is attacked
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Conditions
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((Attacked unit) is in zUG_CreepsDevil) Equal to True
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((Attacking unit) is in zUG_TowersReaper) Equal to True
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Actions
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Set TempPoint = (Position of (Attacked unit))
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Set TempGroup = (Units within 1000.00 of TempPoint matching (((Matching unit) is in zUG_CreepsDevil) Equal to True))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in TempGroup) Less than or equal to 2
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Then - Actions
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Custom script: call DestroyGroup (udg_TempGroup)
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Set TempPoint = (Position of (Attacked unit))
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Set TempGroup = (Units within 800.00 of TempPoint)
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Unit Group - Pick every unit in TempGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in HerolarYapayZekaDevil) Equal to True
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((Picked unit) is in zUG_TankDEF_DEVIL) Equal to False
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Then - Actions
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Set TempUnit = (Picked unit)
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Set bool_RUN_TOWER[(Player number of (Owner of (Picked unit)))] = False
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Set fAI_run_tower[(Player number of (Owner of TempUnit))] = True
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Set TempGroup2 = (Units within 1000.00 of (Position of TempUnit) matching ((((Matching unit) is in zUG_CreepsDevil) Equal to True) and ((Owner of (Matching unit)) Equal to Player 1 (Red))))
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Custom script: call DestroyGroup (udg_TempGroup)
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Custom script: call RemoveLocation (udg_TempPoint)
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Unit Group - Pick every unit in TempGroup2 and do (Actions)
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Loop - Actions
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Game - Display to (All players) for 0.10 seconds the text: (String((Number of units in TempGroup2)))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in TempGroup2) Less than or equal to 2
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked unit) is in zUG_CreepsDevil) Equal to True
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((Picked unit) is alive) Equal to True
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((Picked unit) is in EBENGRUP) Equal to False
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zBool_BotCreepBuldu[(Player number of (Owner of TempUnit))] Equal to False
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(TempUnit is in zUG_LanerDevilBOT) Equal to True
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(Point-value of (Picked unit)) Equal to 91
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Then - Actions
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Set zBool_BotCreepBuldu[(Player number of (Owner of TempUnit))] = True
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Unit - Order TempUnit to Right-Click (Picked unit)
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Cinematic - Ping minimap for (All players) at (Position of (Picked unit)) for 1.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(TempUnit is in zUG_LanerDevilMID) Equal to True
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(Point-value of (Picked unit)) Equal to 92
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Then - Actions
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Game - Display to (All players) for 2.00 seconds the text: (MID LANER: + (Name of TempUnit))
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Set zBool_BotCreepBuldu[(Player number of (Owner of TempUnit))] = True
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Unit - Order TempUnit to Right-Click (Picked unit)
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Cinematic - Ping minimap for (All players) at (Position of (Picked unit)) for 1.00 seconds
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(TempUnit is in zUG_LanerDevilTOP) Equal to True
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(Point-value of (Picked unit)) Equal to 93
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Then - Actions
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Set zBool_BotCreepBuldu[(Player number of (Owner of TempUnit))] = True
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Unit - Order TempUnit to Right-Click (Picked unit)
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Cinematic - Ping minimap for (All players) at (Position of (Picked unit)) for 1.00 seconds
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Else - Actions
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Else - Actions
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Else - Actions
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Game - Display to (All players) the text: ETRAFTA CREEP YOK N...
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Custom script: call DestroyGroup (udg_TempGroup2)
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Else - Actions
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Else - Actions
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Custom script: call RemoveLocation (udg_TempPoint)
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Custom script: call DestroyGroup (udg_TempGroup)
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