- Joined
- Jun 2, 2009
- Messages
- 1,276
-
DevilCreeptenKac
-

Events
-


Unit - A unit Is attacked
-
-

Conditions
-


((Attacked unit) is in zUG_DevilHerolarAI) Equal to True
-


((Attacking unit) is in zCreepsReaper) Equal to True
-


aiKaciyor[(Player number of (Owner of (Attacked unit)))] Equal to False
-


((Attacked unit) is in zUG_RegenDevil) Equal to False
-


((Attacked unit) is in CHANNEL) Equal to False
-
-

Actions
-


Set aiKaciyor[(Player number of (Owner of (Attacked unit)))] = True
-


Set TempPoint = ((Position of (Attacked unit)) offset by 250.00 towards ((Angle from (Position of (Attacking unit)) to (Center of PreviousTarget[(Player number of (Owner of (Attacked unit)))])) - 0.00) degrees)
-


Unit - Order (Attacked unit) to Move To TempPoint
-


Custom script: call RemoveLocation (udg_TempPoint)
-


Wait 1.00 seconds
-


Set aiKaciyor[(Player number of (Owner of (Attacked unit)))] = False
-


Set TempGroup = (Units within 800.00 of (Position of (Attacked unit)) matching (((Matching unit) is in zCreepsDevil) Equal to True))
-


Unit Group - Pick every unit in TempGroup and do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Number of units in TempGroup) Greater than or equal to 1
-
-





Then - Actions
-






Unit - Order aiHero[(Player number of (Owner of (Attacked unit)))] to Attack-Move To (Center of NextTarget[(Player number of (Owner of (Attacked unit)))])
-
-





Else - Actions
-
-
-
-


Custom script: call DestroyGroup (udg_TempGroup)
-
-
