- Joined
- Jun 2, 2009
- Messages
- 1,276
Hello everyone. I have created AI system for my map and it seems it is not good because i am doing this for all 10 slots. Can i shrink this trigger somehow?
There are 3 lanes, 5 computers available.
There are 3 lanes, 5 computers available.
-
LaneKararTakim1
-

Events
-


Time - Every 0.25 seconds of game time
-
-

Conditions
-

Actions
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-



Then - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Random integer number between 1 and 3) Equal to 1
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zDevilSayiBot Not equal to 2
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(Player 2 (Blue) controller) Equal to Computer
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LaneKararBOT[2] Not equal to True
-
-





Then - Actions
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Set zDevilSayiBot = (zDevilSayiBot + 1)
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Set LaneKararBOT[2] = True
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Unit Group - Add aiHero[2] to zDevilBotlaner
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Unit - Order aiHero[2] to Attack-Move To (Center of DevilAltKule)
-
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Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Random integer number between 1 and 3) Equal to 2
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zDevilSayiMid Not equal to 1
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(Player 2 (Blue) controller) Equal to Computer
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LaneKararBOT[2] Not equal to True
-
-





Then - Actions
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Set zDevilSayiMid = (zDevilSayiMid + 1)
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Set LaneKararBOT[2] = True
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Unit Group - Add aiHero[2] to zDevilMidlaner
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Unit - Order aiHero[2] to Attack-Move To (Center of DevilOrtaKule)
-
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Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Random integer number between 1 and 3) Equal to 3
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zDevilSayiTop Not equal to 1
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(Player 2 (Blue) controller) Equal to Computer
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LaneKararBOT[2] Not equal to True
-
-





Then - Actions
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Set zDevilSayiTop = (zDevilSayiTop + 1)
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Set LaneKararBOT[2] = True
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Unit Group - Add aiHero[2] to zDevilToplaner
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Unit - Order aiHero[2] to Attack-Move To (Center of DevilUstKule)
-
-





Else - Actions
-
-
-



Else - Actions
-
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-



Then - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Random integer number between 1 and 3) Equal to 1
-






zDevilSayiBot Not equal to 2
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(Player 3 (Teal) controller) Equal to Computer
-






LaneKararBOT[3] Not equal to True
-
-
-
-
-
-
-
BlazeLightningCastAIL
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Events
-


Time - Every 2.00 seconds of game time
-
-

Conditions
-

Actions
-


Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[2]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanDevilPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
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Set TempUnit = (Picked unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[2]) Equal to 1
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(Life of TempUnit) Less than or equal to 400.00
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(aiHero[2] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
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Unit - Order aiHero[2] to Special Archimonde - Finger Of Death TempUnit
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Wait 0.75 seconds
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Unit - Order aiHero[2] to Attack-Move To (Center of NextTarget[2])
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Set TempUnit = No unit
-
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Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[2]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[2] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[2] to Special Archimonde - Finger Of Death TempUnit
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Wait 0.75 seconds
-






Unit - Order aiHero[2] to Attack-Move To (Center of NextTarget[2])
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Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[2]) Equal to 3
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[2] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[2] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[2] to Attack-Move To (Center of NextTarget[2])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[2]) Equal to 4
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[2] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[2] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[2] to Attack-Move To (Center of NextTarget[2])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-
-
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Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[3]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanDevilPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[3]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[3] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
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Unit - Order aiHero[3] to Special Archimonde - Finger Of Death TempUnit
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Wait 0.75 seconds
-






Unit - Order aiHero[3] to Attack-Move To (Center of NextTarget[3])
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Set TempUnit = No unit
-
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Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[3]) Equal to 2
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(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[3] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
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Unit - Order aiHero[3] to Special Archimonde - Finger Of Death TempUnit
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Wait 0.75 seconds
-






Unit - Order aiHero[3] to Attack-Move To (Center of NextTarget[3])
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Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[3]) Equal to 3
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(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[3] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[3] to Special Archimonde - Finger Of Death TempUnit
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Wait 0.75 seconds
-






Unit - Order aiHero[3] to Attack-Move To (Center of NextTarget[3])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[3]) Equal to 4
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[3] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[3] to Special Archimonde - Finger Of Death TempUnit
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Wait 0.75 seconds
-






Unit - Order aiHero[3] to Attack-Move To (Center of NextTarget[3])
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Set TempUnit = No unit
-
-





Else - Actions
-
-
-
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Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[4]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanDevilPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[4]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[4] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[4] to Special Archimonde - Finger Of Death TempUnit
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Wait 0.75 seconds
-






Unit - Order aiHero[4] to Attack-Move To (Center of NextTarget[4])
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Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[4]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[4] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[4] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[4] to Attack-Move To (Center of NextTarget[4])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[4]) Equal to 3
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[4] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[4] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[4] to Attack-Move To (Center of NextTarget[4])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[4]) Equal to 4
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[4] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[4] to Special Archimonde - Finger Of Death TempUnit
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Wait 0.75 seconds
-






Unit - Order aiHero[4] to Attack-Move To (Center of NextTarget[4])
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Set TempUnit = No unit
-
-





Else - Actions
-
-
-
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Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[5]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanDevilPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[5]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[5] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[5] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[5] to Attack-Move To (Center of NextTarget[5])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[5]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[5] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[5] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[5] to Attack-Move To (Center of NextTarget[5])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[5]) Equal to 3
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[5] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[5] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[5] to Attack-Move To (Center of NextTarget[5])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[5]) Equal to 4
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[5] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[5] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[5] to Attack-Move To (Center of NextTarget[5])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-
-
-


Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[6]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanDevilPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[6]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[6] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[6] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[6] to Attack-Move To (Center of NextTarget[5])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[6]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[6] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[6] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[6] to Attack-Move To (Center of NextTarget[5])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[6]) Equal to 3
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[6] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[6] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[6] to Attack-Move To (Center of NextTarget[5])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[6]) Equal to 4
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[6] is in zKacanlarDevil) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[6] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[6] to Attack-Move To (Center of NextTarget[5])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-
-
-


Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[8]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanReaperPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[8]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[8] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[8] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[8] to Attack-Move To (Center of NextTarget[8])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[8]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[8] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[8] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[8] to Attack-Move To (Center of NextTarget[8])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[8]) Equal to 3
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[8] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[8] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[8] to Attack-Move To (Center of NextTarget[8])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[8]) Equal to 4
-






(Life of TempUnit) Less than or equal to 1000.00
-






(aiHero[8] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[8] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[8] to Attack-Move To (Center of NextTarget[8])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-
-
-


Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[9]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanReaperPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[9]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[9] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[9] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[9] to Attack-Move To (Center of NextTarget[9])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[9]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[9] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[9] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[9] to Attack-Move To (Center of NextTarget[9])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[8]) Equal to 3
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[9] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[9] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[9] to Attack-Move To (Center of NextTarget[9])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[8]) Equal to 4
-






(Life of TempUnit) Less than or equal to 1000.00
-






(aiHero[9] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[9] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[9] to Attack-Move To (Center of NextTarget[9])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-
-
-


Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[10]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanReaperPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[10]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[10] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[10] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[10] to Attack-Move To (Center of NextTarget[10])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[10]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[10] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[10] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[10] to Attack-Move To (Center of NextTarget[10])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[10]) Equal to 3
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[10] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[10] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[10] to Attack-Move To (Center of NextTarget[10])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[10]) Equal to 4
-






(Life of TempUnit) Less than or equal to 1000.00
-






(aiHero[10] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[10] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[10] to Attack-Move To (Center of NextTarget[10])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-
-
-


Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[11]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanReaperPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[11]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[11] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[11] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[11] to Attack-Move To (Center of NextTarget[11])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[11]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[11] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[11] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[11] to Attack-Move To (Center of NextTarget[11])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[11]) Equal to 3
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[11] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[11] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[11] to Attack-Move To (Center of NextTarget[11])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[11]) Equal to 4
-






(Life of TempUnit) Less than or equal to 1000.00
-






(aiHero[11] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[11] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[11] to Attack-Move To (Center of NextTarget[11])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-
-
-


Unit Group - Pick every unit in (Units within 800.00 of (Position of aiHero[12]) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of ClanReaperPlayer) Equal to True))) and do (Actions)
-



Loop - Actions
-




Set TempUnit = (Picked unit)
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[12]) Equal to 1
-






(Life of TempUnit) Less than or equal to 400.00
-






(aiHero[12] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[12] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[12] to Attack-Move To (Center of NextTarget[12])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[12]) Equal to 2
-






(Life of TempUnit) Less than or equal to 600.00
-






(aiHero[12] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[12] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[12] to Attack-Move To (Center of NextTarget[12])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[12]) Equal to 3
-






(Life of TempUnit) Less than or equal to 800.00
-






(aiHero[12] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[12] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[12] to Attack-Move To (Center of NextTarget[12])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Level of Blaze Lightning // for aiHero[12]) Equal to 4
-






(Life of TempUnit) Less than or equal to 1000.00
-






(aiHero[12] is in zKacanlarReaper) Equal to False
-
-





Then - Actions
-






Unit - Order aiHero[12] to Special Archimonde - Finger Of Death TempUnit
-






Wait 0.75 seconds
-






Unit - Order aiHero[12] to Attack-Move To (Center of NextTarget[12])
-






Set TempUnit = No unit
-
-





Else - Actions
-
-
-
-
-
Last edited:








