- Joined
- Sep 8, 2004
- Messages
- 633
Hello! I've got a problem with the trigger line
(P.S. I'm aware of the fact that this is GUI and thus sucks (leaks), but my JASS skills are yet insufficient.)
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Hero - Instantly revive Unit_Founder[(Player number of (Owner of (Picked unit)))] at Point_Temp, Show revival graphics
(P.S. I'm aware of the fact that this is GUI and thus sucks (leaks), but my JASS skills are yet insufficient.)
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Unit Finish Casting
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Events
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Unit - A unit Finishes casting an ability
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Conditions
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(Ability being cast) Equal to Resurrection
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Actions
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Set Int_Temp = 0
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Unit Group - Pick every unit in (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Burial Site)) and do (Actions)
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Loop - Actions
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Set Boo_Founderdead[(Player number of (Owner of (Picked unit)))] = False
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Set Point_Temp = (Position of (Picked unit))
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Hero - Instantly revive Unit_Founder[(Player number of (Owner of (Picked unit)))] at Point_Temp, Show revival graphics
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Set Unit_Founder[(Player number of (Owner of (Picked unit)))] = (Last created unit)
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Game - Display to (All players) for 5.00 seconds the text: ((Name of (Owner of (Picked unit))) + has been ressurrected!)
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Cinematic - Ping minimap for (All players) at Point_Temp for 3.00 seconds
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Unit - Remove Unit_Burialsite[(Player number of (Owner of (Picked unit)))] from the game
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Set Int_Temp = (Int_Temp + 1)
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Player - Add (Int_Temp x 50) to (Owner of (Casting unit)) Current gold
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Game - Display to (All players) for 5.00 seconds the text: ((Name of (Owner of (Casting unit))) + ( received + ((String((Int_Temp x 50))) + gold for ressurrecting his allies!)))
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Unit - Kill (Casting unit)
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