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Reset ArthasMenethil transplant

This bundle is marked as pending. It has not been reviewed by a staff member yet.
The texture has been modified to provide a better effect than using the reset model straight to the classic version

Also, I didn't add a team color because adding a team color requires cutting the polygon
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Reset ArthasMenethil transplant (Model)

Level 12
Joined
Jul 4, 2016
Messages
634
you are wrong,
I have been making those models for the classic for months and what he says is true
Not sure if its different for reforged models, but that is pretty much how I always done team color for classic models and it works with less effort than doing the geoset method. Of course depending on the model, if you don't want certain parts team colored, geoset separation would still be needed.
 
Not sure if its different for reforged models, but that is pretty much how I always done team color for classic models and it works with less effort than doing the geoset method. Of course depending on the model, if you don't want certain parts team colored, geoset separation would still be needed.
Well, if you didn't make them, why do you decide without knowing? XD literally making the reforged models for classic is a totally different world to the classic models
 
Level 12
Joined
Jul 4, 2016
Messages
634
Well, if you didn't make them, why do you decide without knowing? XD literally making the reforged models for classic is a totally different world to the classic models
I did not decide anything but merely suggesting, which after some tinkering, also works for this model too. It all depends on how much team color you want.
 
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