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I've a little problem. I'm creating an item that resets all cooldowns, but when reseting all the cooldowns item's cooldown also resets. How to make it like it doesn't reset too?
I'll try soon Maker's idea, but what the hell did you do with your idea, LeonHeartz? I mean how does this work now? I don't see anything different compared to the original map.
Hero - Drop (Item being manipulated) from (Triggering unit)
Unit - Reset ability cooldowns for (Triggering unit)
Hero - Give (Item being manipulated) to (Triggering unit)
Reset ability cooldowns does not even do its job properly. Item abilities will be refreshed in the current inventory but when you drop that item and acquire it again, the cooldown will still run.
LeonHeartz uses the fact that the cooldown won't have started yet on spell effect event. All cooldowns will be refreshed but the one of the item is yet to come.
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