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Requesting Item Special Ability

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Level 37
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Aug 14, 2006
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Hey,

I'm requesting a special ability for an item I couldn't create.

Gains a charge every three seconds. When used, temporarily increases either the Hero's Damage by 25%, the Hero's Magic Damage by 25% or the Hero's Armor by 15 as long as there are charges. Loses a charge every second after being used, until there's no charge left.

-> There's a dialog or some other way for player to choose what of the three bonuses the hero will gain temporarily.
-> The magic damage can be something else in the test map(I use custom Magic Damage in the project)
-> Remember to use BUFFS
-> There's only 1x this type of item in the campaign
-> GUI please so that I can edit it easily
-> For The Chosen Ones campaign
-> Credits & rep will be given
 
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Well in my opinion, this is just an item. If you had to click on a dialog each time you cast a spell or use an ability, this would be greatly annoying. And if I'm not mistaken, dialogs pause the game in single player maps, wichs really ruins the mood you're trying to add in a map.
 
There should be some sort of cooldown.
Also player should not see the abilities at their panel.
Also I switched a few times the abilities and now I don't the charge going down; the ability never goes off.
Also in the campaign there's a chance you already have this item in your inventory at the beginning of game.
 
There should be some sort of cooldown.
Also player should not see the abilities at their panel.
Also I switched a few times the abilities and now I don't the charge going down; the ability never goes off.
Also in the campaign there's a chance you already have this item in your inventory at the beginning of game.

I added 5 second cooldown
What do you mean " player should not see the abilities at their panel?", you don't like when the normal abilities are hidden so the hero may choose one of the three buffs?
With the cooldown the abiliy goes off normally when no charge remain
I added a trigger if the Hero already possess the item
 

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The player in the campaign already has the panel full of abilities. That is why I want the item ability be hidden (the aura).
Also there's a chance player could have exactly same aura (for example Brilliance Aura), does it stack with this one then? Or will there be a bug of some sort?
I will test the map later when I'm at home.
 
The player in the campaign already has the panel full of abilities. That is why I want the item ability be hidden (the aura).
Also there's a chance player could have exactly same aura (for example Brilliance Aura), does it stack with this one then? Or will there be a bug of some sort?
I will test the map later when I'm at home.

The reason why spellbook is epic is exactly that. It creates a new panel so you can have more then 12 visible abilities just not in one entire panel.

If you want it done differently, reply here letting me know.
 
The reason why spellbook is epic is exactly that. It creates a new panel so you can have more then 12 visible abilities just not in one entire panel.

If you want it done differently, reply here letting me know.

Indeed, the new panel won't remove the first one, it only hides it until the player choose an ability in the spell book, then disappears. I already started a version with dialogs if it suits you more.
 
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