• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Requesting Item Special Ability

Status
Not open for further replies.
Level 37
Joined
Aug 14, 2006
Messages
7,602
Hey,

I'm requesting a special ability for an item I couldn't create.

Gains a charge every three seconds. When used, temporarily increases either the Hero's Damage by 25%, the Hero's Magic Damage by 25% or the Hero's Armor by 15 as long as there are charges. Loses a charge every second after being used, until there's no charge left.

-> There's a dialog or some other way for player to choose what of the three bonuses the hero will gain temporarily.
-> The magic damage can be something else in the test map(I use custom Magic Damage in the project)
-> Remember to use BUFFS
-> There's only 1x this type of item in the campaign
-> GUI please so that I can edit it easily
-> For The Chosen Ones campaign
-> Credits & rep will be given
 
Last edited:
Level 11
Joined
May 8, 2009
Messages
275
Well in my opinion, this is just an item. If you had to click on a dialog each time you cast a spell or use an ability, this would be greatly annoying. And if I'm not mistaken, dialogs pause the game in single player maps, wichs really ruins the mood you're trying to add in a map.
 
Level 37
Joined
Aug 14, 2006
Messages
7,602
There should be some sort of cooldown.
Also player should not see the abilities at their panel.
Also I switched a few times the abilities and now I don't the charge going down; the ability never goes off.
Also in the campaign there's a chance you already have this item in your inventory at the beginning of game.
 
Level 11
Joined
May 8, 2009
Messages
275
There should be some sort of cooldown.
Also player should not see the abilities at their panel.
Also I switched a few times the abilities and now I don't the charge going down; the ability never goes off.
Also in the campaign there's a chance you already have this item in your inventory at the beginning of game.

I added 5 second cooldown
What do you mean " player should not see the abilities at their panel?", you don't like when the normal abilities are hidden so the hero may choose one of the three buffs?
With the cooldown the abiliy goes off normally when no charge remain
I added a trigger if the Hero already possess the item
 

Attachments

  • AeroblyctosRequest (v.2).w3x
    21 KB · Views: 54
Level 37
Joined
Aug 14, 2006
Messages
7,602
The player in the campaign already has the panel full of abilities. That is why I want the item ability be hidden (the aura).
Also there's a chance player could have exactly same aura (for example Brilliance Aura), does it stack with this one then? Or will there be a bug of some sort?
I will test the map later when I'm at home.
 
The player in the campaign already has the panel full of abilities. That is why I want the item ability be hidden (the aura).
Also there's a chance player could have exactly same aura (for example Brilliance Aura), does it stack with this one then? Or will there be a bug of some sort?
I will test the map later when I'm at home.

The reason why spellbook is epic is exactly that. It creates a new panel so you can have more then 12 visible abilities just not in one entire panel.

If you want it done differently, reply here letting me know.
 
Level 11
Joined
May 8, 2009
Messages
275
The reason why spellbook is epic is exactly that. It creates a new panel so you can have more then 12 visible abilities just not in one entire panel.

If you want it done differently, reply here letting me know.

Indeed, the new panel won't remove the first one, it only hides it until the player choose an ability in the spell book, then disappears. I already started a version with dialogs if it suits you more.
 
Level 37
Joined
Aug 14, 2006
Messages
7,602
Things go slowly as the project is so huge. Don't worry it will be eventually added and tested. I was planning to add it while doing the last chapter of the campaign. I had to create few minor version for the campaign because too many bugs. Now I'm back creating the chapter. So soon, soon, soon.
 
Status
Not open for further replies.
Top