Hey guys, i've been having alot, no wait, tons of trouble creating these spells, i've gotten almost all of my custom spells out of the way, but everything is narrowed down to these left. If it is at all possible, i would seriously appreciate any help in they're creation!
Heres what i've got:
Offensive: -ACCOMPLISHED, thanks iplaystarcraft
TargetedSelf Only)
Type: (Active)
Classification: Hero
Caster of the skill gains a 100% chance for a critical strike x1.65dmg for 20seconds. Recast time is 6mins, no mana cost.
Rampage:
TargetedSelf Only)
Type: (Active)
Classification: Boss Mob
Caster of the skill gains a 100% chance for a critical strike x1.75dmg for 25seconds, and 7.5% attack speed increase. Recast time is 4mins, no mana cost. (***Skill must becomes active when creature reaches 12-14% hitpoints***)
Defensive: -ACCOMPLISHED, thanks iplaystarcraft
Targeted: (Self Only)
Type: (Active)
Classification: Hero
Caster of the skill parry's 80% of the future melee attacks made on him/her for 20seconds. Recast time is 6mins, no mana cost.
Dragon Roar: -ACCOMPLISHED, thanks Daelin, spell by Vexorian.
Targeted: (Point Blank Area Effect)
Type: (Active)
Classification: Boss Mob
Caster of the spell fears all creatures within 850ft of his/herself, the effect lasting 5seconds on heros and 7seconds on non heros (if the timing complicates things, then its fine if they are both 5seconds). Recast Time is 80 seconds, 200 mana to cast.
Fell Strike - is now Bash: -ACCOMPLISHED, thanks Daelin
Effects: (Combat)
Type: (Perminant Effect)
Classification: Boss Mob
Every strike a creature with this effect makes, has a knockback effect because of the creatures great strength, forcing the hero/enemy a few feet back with every strike. (preferably no stun effect)
A good example of a knockback effect is shown on here: http://www.wc3sear.ch/index.php?p=Spells&ID=281&sid=5b8f25891872bf49de40fa4d23f35a94 by The_Raven, which was done fantastically.
Back Stab(??Possible??):
Targeted: (Combat)
Type: (Perminant Effect)
Classification: Hero Ability
I would like it to work, basically like "bash" without the stun effect, simply a random chance to strike an opponent for a set amount of damage, for example 20% chance to strike the creature your attacking for 400dmg -BUT you are unable to preform this attack unless you are facing the creatures back, hence the name "Back Stab"...
If this could be turned into an active ability, and when used, it would automatically damage the creature you are attacking (without targeting)- that would be great aswell.
I have alot more, but these are the ones i've been having the MOST trouble with, i believe i can do the others on my own. If anyone could please help me out, i'd seriously appreciate it, and am more than willing to include you in the RPG's credits for your time.
Thanks so much.
-Drakkel
============================EDIT=============================
I'm still having trouble with the above spells, owe =(
Also additing another to the list:
(These items are only an example, when this spell is used they can be replaced with nuts/herbs/weeds and whatever)
Forage:
Targeted: (Self Only)
Type: (Active)
Classification: Hero (skill cannot upgrade)
Using this skill grants a random chance to recieve certain items. When used there is a 70% chance to recieve a Ring of Protection +5, 40% for a Claws of Attack +9, 15% chance to recieve a Helm of Valor, 5% chance to recieve a Sobi Mask. Casting time is. Recast Time is 140seconds, no mana cost.
Is it possible to rename attributes? For instance, can I chance the name of "agility" to "dexterity"? With that, is it also possible to change the effects of attributes? Say if i wanted Intelligence to give hitpoints....
Furthor more, is it at all possible to introduce a totally new attribute?
===================EDIT=======(Feb 28th)==============
With the spell "charm" you can convert *many* creatures. How can i limit it so that you may only have 1 charmed creature at any one time?
Thanks!
Heres what i've got:
Offensive: -ACCOMPLISHED, thanks iplaystarcraft
TargetedSelf Only)
Type: (Active)
Classification: Hero
Caster of the skill gains a 100% chance for a critical strike x1.65dmg for 20seconds. Recast time is 6mins, no mana cost.
Rampage:
TargetedSelf Only)
Type: (Active)
Classification: Boss Mob
Caster of the skill gains a 100% chance for a critical strike x1.75dmg for 25seconds, and 7.5% attack speed increase. Recast time is 4mins, no mana cost. (***Skill must becomes active when creature reaches 12-14% hitpoints***)
Defensive: -ACCOMPLISHED, thanks iplaystarcraft
Targeted: (Self Only)
Type: (Active)
Classification: Hero
Caster of the skill parry's 80% of the future melee attacks made on him/her for 20seconds. Recast time is 6mins, no mana cost.
Dragon Roar: -ACCOMPLISHED, thanks Daelin, spell by Vexorian.
Targeted: (Point Blank Area Effect)
Type: (Active)
Classification: Boss Mob
Caster of the spell fears all creatures within 850ft of his/herself, the effect lasting 5seconds on heros and 7seconds on non heros (if the timing complicates things, then its fine if they are both 5seconds). Recast Time is 80 seconds, 200 mana to cast.
Fell Strike - is now Bash: -ACCOMPLISHED, thanks Daelin
Effects: (Combat)
Type: (Perminant Effect)
Classification: Boss Mob
Every strike a creature with this effect makes, has a knockback effect because of the creatures great strength, forcing the hero/enemy a few feet back with every strike. (preferably no stun effect)
A good example of a knockback effect is shown on here: http://www.wc3sear.ch/index.php?p=Spells&ID=281&sid=5b8f25891872bf49de40fa4d23f35a94 by The_Raven, which was done fantastically.
Back Stab(??Possible??):
Targeted: (Combat)
Type: (Perminant Effect)
Classification: Hero Ability
I would like it to work, basically like "bash" without the stun effect, simply a random chance to strike an opponent for a set amount of damage, for example 20% chance to strike the creature your attacking for 400dmg -BUT you are unable to preform this attack unless you are facing the creatures back, hence the name "Back Stab"...
If this could be turned into an active ability, and when used, it would automatically damage the creature you are attacking (without targeting)- that would be great aswell.
I have alot more, but these are the ones i've been having the MOST trouble with, i believe i can do the others on my own. If anyone could please help me out, i'd seriously appreciate it, and am more than willing to include you in the RPG's credits for your time.
Thanks so much.
-Drakkel
============================EDIT=============================
I'm still having trouble with the above spells, owe =(
Also additing another to the list:
(These items are only an example, when this spell is used they can be replaced with nuts/herbs/weeds and whatever)
Forage:
Targeted: (Self Only)
Type: (Active)
Classification: Hero (skill cannot upgrade)
Using this skill grants a random chance to recieve certain items. When used there is a 70% chance to recieve a Ring of Protection +5, 40% for a Claws of Attack +9, 15% chance to recieve a Helm of Valor, 5% chance to recieve a Sobi Mask. Casting time is. Recast Time is 140seconds, no mana cost.
Is it possible to rename attributes? For instance, can I chance the name of "agility" to "dexterity"? With that, is it also possible to change the effects of attributes? Say if i wanted Intelligence to give hitpoints....
Furthor more, is it at all possible to introduce a totally new attribute?
===================EDIT=======(Feb 28th)==============
With the spell "charm" you can convert *many* creatures. How can i limit it so that you may only have 1 charmed creature at any one time?
Thanks!