- Joined
- Aug 24, 2005
- Messages
- 4
Basically I need some help with a hero I'm making.. I was messing around in WE trying to get skills for it and stuff, and got 3/4 skills in although they arn't what I want them to be, effect wise etc.. Trigger Editor btw confuses me, I know its easy yet I don't get it o0o00oo0. Let me explain each spell and what I have and would want from it.
Speed Burst Spell - A spell that makes you move really fast.. Much longer cd than the time it is active. I have this all in, however, I want there to be a spell reduction on the hero that uses it while it is active.. Tried to base a spell off of Runed Bracers giving it +25% extra damage taken (I wanted hero to take 100% damage from spells under this effect) but I couldn't turn this into a buff to add onto the hero.. Also for some reason when you click on the spell to use it, in the tooltip it seems there is a little extra space but abosutely no clue why..
Immolation/Other Effect - A passive spell.. Originally I based this off of Cloak of Flames, but the damage wouldn't progress as there were more points into the skill. So I based it off of Immolation to re-activate when you put skill points into it to upgrade the damage effect. However there is another effect I would like.. Basically in pure number terms, a 4/8/12/16% chance a second to deal anywhere from 30-110 damage to a nearby unit, double the chance for heroes. No clue how to do this.
BOOM - Call this spell BOOM when not using its real name.. A low range storm bolt based spell with lots of damage and a small stun.. However I want there to be little side effects that you are affected by depending on whether you have the Speed Burst spell on.
If Speed Burst is on - Extra damage dealt to self and to the target, negative spell damage effect increased from the Speed Burst.
If it isn't on - Move significantly slower for the next 7-12 seconds.
Run Over - The ultimate.. Basically a running over spell.. Havn't even tried to get this one yet; no clue on what to base it. Kinda like a blink strike effect, move really fast at a unit and then run into it, dealing damage.. However some nice side effets. If the unit wouldn't be killed, deals additional damage.. And if the Speed Burst effect is on you can immediately recast it for 1.5 times the original mana cost.
And just to let you know.. I did spend alot of time on this, just completely STUMPED.. And the hero would have 15 levels, 4 skill points per primary spell and 3 for ulitimate if you havn't figured this out..
Anyways thanks in advance.. Tips on how to do it would be helped but so would an exact description (yeah I think I'm lucky lol)
-smackcracklepop
Speed Burst Spell - A spell that makes you move really fast.. Much longer cd than the time it is active. I have this all in, however, I want there to be a spell reduction on the hero that uses it while it is active.. Tried to base a spell off of Runed Bracers giving it +25% extra damage taken (I wanted hero to take 100% damage from spells under this effect) but I couldn't turn this into a buff to add onto the hero.. Also for some reason when you click on the spell to use it, in the tooltip it seems there is a little extra space but abosutely no clue why..
Immolation/Other Effect - A passive spell.. Originally I based this off of Cloak of Flames, but the damage wouldn't progress as there were more points into the skill. So I based it off of Immolation to re-activate when you put skill points into it to upgrade the damage effect. However there is another effect I would like.. Basically in pure number terms, a 4/8/12/16% chance a second to deal anywhere from 30-110 damage to a nearby unit, double the chance for heroes. No clue how to do this.
BOOM - Call this spell BOOM when not using its real name.. A low range storm bolt based spell with lots of damage and a small stun.. However I want there to be little side effects that you are affected by depending on whether you have the Speed Burst spell on.
If Speed Burst is on - Extra damage dealt to self and to the target, negative spell damage effect increased from the Speed Burst.
If it isn't on - Move significantly slower for the next 7-12 seconds.
Run Over - The ultimate.. Basically a running over spell.. Havn't even tried to get this one yet; no clue on what to base it. Kinda like a blink strike effect, move really fast at a unit and then run into it, dealing damage.. However some nice side effets. If the unit wouldn't be killed, deals additional damage.. And if the Speed Burst effect is on you can immediately recast it for 1.5 times the original mana cost.
And just to let you know.. I did spend alot of time on this, just completely STUMPED.. And the hero would have 15 levels, 4 skill points per primary spell and 3 for ulitimate if you havn't figured this out..
Anyways thanks in advance.. Tips on how to do it would be helped but so would an exact description (yeah I think I'm lucky lol)
-smackcracklepop