- Joined
- Jan 16, 2021
- Messages
- 12
Hi guys,
I'm requesting a tutorial or "guide" for everything that changed mod-wise in world editor since I was a teen.
(if i can get enough info maybe ill make this guide)
Examples:
Core Differences
-WC3 TFT-
-12 Players
- 255x255 Map dimensions
-Object Names
-Ability Model/icon
-No Hero Skins
-4mb Max Filesize (map total)
-Reforged-
-24 Players
-480x480 Map dimensions
-ABCD object name (New way of indexing Units & Data)
-Ability Skins (unsure of function)
-Hero Skins (unsure of function)
-Unlimited Filesize for map hosting
Editor Preferences/Settings Additions
-Hashtables
-Toggleable "Allow negatives" (this can allow you to set hp or mana regen to -1 per sec)
-Custom Script (JASS) Editor
-
I'm looking for any additional data on this subject to help people like us!
Note: I'm a "veteran" returning mapmaker, 12 years before I made this account in fact.
I don't have an extensive knowledge of today's editor, but I still remember most of it, like riding a bike!
I'm looking to learn all the nuances and differences that have been added and changed in a 12 year span.
Example of Data I'm Seeking:
I'm requesting a tutorial or "guide" for everything that changed mod-wise in world editor since I was a teen.
(if i can get enough info maybe ill make this guide)
Examples:
Core Differences
-WC3 TFT-
-12 Players
- 255x255 Map dimensions
-Object Names
-Ability Model/icon
-No Hero Skins
-4mb Max Filesize (map total)
-Reforged-
-24 Players
-480x480 Map dimensions
-ABCD object name (New way of indexing Units & Data)
-Ability Skins (unsure of function)
-Hero Skins (unsure of function)
-Unlimited Filesize for map hosting
Editor Preferences/Settings Additions
-Hashtables
-Toggleable "Allow negatives" (this can allow you to set hp or mana regen to -1 per sec)
-Custom Script (JASS) Editor
-
I'm looking for any additional data on this subject to help people like us!
Note: I'm a "veteran" returning mapmaker, 12 years before I made this account in fact.
I don't have an extensive knowledge of today's editor, but I still remember most of it, like riding a bike!
I'm looking to learn all the nuances and differences that have been added and changed in a 12 year span.
Example of Data I'm Seeking:
Legacy Warcraft III was limited to 2 GB of memory due to being a x86 application without large address awareness. Shortly before Reforged it was made large address aware allowing up to 4 GB of memory on 64 bit Windows. Now Warcraft III is x86-64 and large address aware so has no practical memory limit. It may still have an artificial memory limit due to how it was coded.
-Dr Supergood
- Reforged supports Lua now, instead of only JASS, as the map scripting language. Lua is really powerful compared to JASS and is supported by a much large community. (Some are even compiling Typescript to Lua for maps, myself included)
- Reforged added many new natives to the game. Stuff like changing ability descriptions for individual units, setting unit stats, or changing the abilities an item has can all be done in game now. I don't have a good list of all the new functionality, but there's a lot to find.
- Map filesize limit is removed AFAIK. There's >100mb maps now. Feel free to use that 4K load screen
- All custom games are hosted on Blizzard servers now. No more P2P hosting required, so no more port opening stuff anymore.
-Halithor
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