- Joined
- Dec 2, 2013
- Messages
- 67
Hi fellow 'Hivers',
I would like to try my luck here in requesting spells & abilities for my custom race Wildhammer Dwarves. Hope there is anyone who is interested to help me. They are:
Drinking Ale
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Self
Cooldown: 60 seconds
Mana Cost: 75
Duration: 12 seconds
In-game Description: The Forager drinks his home-brewed ale, increasing his building speed by 20%.
[The model I will use is Arak1da's Dwarf Peasant with its animation 'Stand Victory 2' played when casting this spell (I don't know if it is possible
), the effect will give him increased speed in building structures]
(Request already completed, credits to: Tasyen)
Fire Shield
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Friend, Ground
Damage per Interval: 20
Cooldown: 15 seconds
Mana Cost: 100
Duration: 10 seconds
In-game Description: The caster engulfs friendly unit in flame, causing damage to nearby melee land units and increasing the target unit's armor by 2.
[The spell works basically like targetable Immolation with armor increase bonus]
(Request already completed, credits to: Rheiko)
Headbutt
Code Type: GUI
Target Type: Target Point (just like Shockwave)
Damage: 25
Stun: 2 seconds
Number of Levels: 1 (Unit Spell)
In-game Description: The Rhino charge into a group of enemy, causing minor damage and stun.
(Request already completed, credits to: GIMLI_2)
Celerity
Code Type: GUI
Number of Levels: 1 (Unit spell)
Target Type: Target Unit (affect several unit, like Healing Wave)
Target Unit Hit: 3
Target Allowed: Friend, Self
Cooldown: 20 seconds
Buff duration: 15 seconds
In-game description: Conjures a stream of wind energy that bounces 3 times to friendly units, increasing their movement speed and gives the Evasion ability
(Request already completed, credits to: xISLx)
I know this is quite big request. If there is anyone who wants to do 1 spell or more spells, please let me know. I will wait your response (a sample of my race will be provided later, once I am back from work). Thank you!
Hi, I am back with a new request (hopefully it is also quite simple spell that you can make it for me) Thanks! Below is the new request:
Mana Clone
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Friend, Self, Ground
Cooldown: 30 seconds
Mana Cost: 115
Duration: 20 seconds
In-game Description: Caster conjures a Mirror Image of the target unit, producing one illusion of the target unit. When the duration of the illusion is over or the illusion is destroyed, it will burn the mana of nearby enemy units in a range of 250 AoE.
[Simpler explanation: this is a targetable Mirror Image, creating 1 illusion which, when the duration is over or the illusion is destroyed, will drain the mana of surrounding enemy units. Mana drained: 50 points.]
(Request already completed, credits to: Dehua_Darbuya)
Brotherhood
Code Type: GUI
Number of Levels: 1 (Unit ability)
Target Type: Passive
Target allowed: self
In-game description: For each Wind Warrior unit in vicinity, Wind Warrior's attack damage is increased by 2.
[Simpler explanation: This is a passive ability which increase damage depending on how many number of same units (aside from the unit itself) that the player currently has. For example, player has 1 WW; it will receive no damage bonus, however when 1 other WW is created, the former WW receives +2 damage and the latter WW also receives +2 damage. When there are 3 WW exist, each WW will receive +4 damage bonus, and so on...]
(Request already completed, credits to: Tasyen)
NEW REQUESTS
Wind Warrior Training
Code Type: GUI
In-game description: Once upgraded, there is 25% chance that the training of Gryphon Rider will result in Wind Warrior, a powerful air unit riding an armored battle gryphon. Has Brotherhood ability.
[Simpler explanation: I believe this is more of a system rather than unit ability/skill, this will be used as upgrade available in building. Once upgraded and player start producing Gryphon Rider, there is 25% chance that the unit coming out from Aviary is not Gryphon Rider but Wind Warrior (different unit with its own model, stats, ability) can this be done
?]
Empower
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell), Auto-cast
Target Allowed: Friend, Ground, Air
Cooldown: 5 seconds
Mana Cost: 100
Duration: 20 seconds
In-game description: Casts to a friendly target unit, increasing their attack damage by 20% and giving the target True Sight ability. Lasts 20 seconds.
[Simpler explanation: Similar to Inner Fire autocast spell, but with True Sight ability.]
Carrier
Code Type: GUI
Number of Levels: 1 (Unit Spell)
Target Allowed: Friend, Ground
Maximum Unit to Carry: 1
In-game description: The Rhino carries one ground unit, allowing the Rhino Rider to do double damage.
[Simpler explanation: Works like Orc Burrow's Battle Station. One ground unit (including hero) will be carried by Rhino, and as long as that unit is still there, the Rhino will attack with double damage. The Rhino in my race is similar to Kodo Rider with no weapon upgrade, thus it is one way to increase its damage. Also, I imagined this spell can be very useful to 'save' dying unit when the player can order the dying unit to get carried by the Rhino to safety.]
Mana Trap
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Enemy, Ground, Air
Cooldown: 12 seconds
Mana Drain: 5 point per second
Duration: 20 seconds (unit), 5 seconds (hero)
In-game description: Causes a target enemy unit to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units. When bounded, the units will lose 5 mana per second. Lasts 20 seconds.
[Simpler explanation: Similar to Ensnare but with Mana Drain/Mind Rot ability. I tried this but still failed to create one. I heard Ensnare is a buff spell which is difficult to modify.]
Hope I explain well
I will update my map once the spells requested are included in it, please patiently wait
I would like to try my luck here in requesting spells & abilities for my custom race Wildhammer Dwarves. Hope there is anyone who is interested to help me. They are:
Drinking Ale
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Self
Cooldown: 60 seconds
Mana Cost: 75
Duration: 12 seconds
In-game Description: The Forager drinks his home-brewed ale, increasing his building speed by 20%.
[The model I will use is Arak1da's Dwarf Peasant with its animation 'Stand Victory 2' played when casting this spell (I don't know if it is possible
(Request already completed, credits to: Tasyen)
Fire Shield
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Friend, Ground
Damage per Interval: 20
Cooldown: 15 seconds
Mana Cost: 100
Duration: 10 seconds
In-game Description: The caster engulfs friendly unit in flame, causing damage to nearby melee land units and increasing the target unit's armor by 2.
[The spell works basically like targetable Immolation with armor increase bonus]
(Request already completed, credits to: Rheiko)
Headbutt
Code Type: GUI
Target Type: Target Point (just like Shockwave)
Damage: 25
Stun: 2 seconds
Number of Levels: 1 (Unit Spell)
In-game Description: The Rhino charge into a group of enemy, causing minor damage and stun.
(Request already completed, credits to: GIMLI_2)
Celerity
Code Type: GUI
Number of Levels: 1 (Unit spell)
Target Type: Target Unit (affect several unit, like Healing Wave)
Target Unit Hit: 3
Target Allowed: Friend, Self
Cooldown: 20 seconds
Buff duration: 15 seconds
In-game description: Conjures a stream of wind energy that bounces 3 times to friendly units, increasing their movement speed and gives the Evasion ability
(Request already completed, credits to: xISLx)
I know this is quite big request. If there is anyone who wants to do 1 spell or more spells, please let me know. I will wait your response (a sample of my race will be provided later, once I am back from work). Thank you!
Hi, I am back with a new request (hopefully it is also quite simple spell that you can make it for me) Thanks! Below is the new request:
Mana Clone
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Friend, Self, Ground
Cooldown: 30 seconds
Mana Cost: 115
Duration: 20 seconds
In-game Description: Caster conjures a Mirror Image of the target unit, producing one illusion of the target unit. When the duration of the illusion is over or the illusion is destroyed, it will burn the mana of nearby enemy units in a range of 250 AoE.
[Simpler explanation: this is a targetable Mirror Image, creating 1 illusion which, when the duration is over or the illusion is destroyed, will drain the mana of surrounding enemy units. Mana drained: 50 points.]
(Request already completed, credits to: Dehua_Darbuya)
Brotherhood
Code Type: GUI
Number of Levels: 1 (Unit ability)
Target Type: Passive
Target allowed: self
In-game description: For each Wind Warrior unit in vicinity, Wind Warrior's attack damage is increased by 2.
[Simpler explanation: This is a passive ability which increase damage depending on how many number of same units (aside from the unit itself) that the player currently has. For example, player has 1 WW; it will receive no damage bonus, however when 1 other WW is created, the former WW receives +2 damage and the latter WW also receives +2 damage. When there are 3 WW exist, each WW will receive +4 damage bonus, and so on...]
(Request already completed, credits to: Tasyen)
NEW REQUESTS
Wind Warrior Training
Code Type: GUI
In-game description: Once upgraded, there is 25% chance that the training of Gryphon Rider will result in Wind Warrior, a powerful air unit riding an armored battle gryphon. Has Brotherhood ability.
[Simpler explanation: I believe this is more of a system rather than unit ability/skill, this will be used as upgrade available in building. Once upgraded and player start producing Gryphon Rider, there is 25% chance that the unit coming out from Aviary is not Gryphon Rider but Wind Warrior (different unit with its own model, stats, ability) can this be done
Empower
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell), Auto-cast
Target Allowed: Friend, Ground, Air
Cooldown: 5 seconds
Mana Cost: 100
Duration: 20 seconds
In-game description: Casts to a friendly target unit, increasing their attack damage by 20% and giving the target True Sight ability. Lasts 20 seconds.
[Simpler explanation: Similar to Inner Fire autocast spell, but with True Sight ability.]
Carrier
Code Type: GUI
Number of Levels: 1 (Unit Spell)
Target Allowed: Friend, Ground
Maximum Unit to Carry: 1
In-game description: The Rhino carries one ground unit, allowing the Rhino Rider to do double damage.
[Simpler explanation: Works like Orc Burrow's Battle Station. One ground unit (including hero) will be carried by Rhino, and as long as that unit is still there, the Rhino will attack with double damage. The Rhino in my race is similar to Kodo Rider with no weapon upgrade, thus it is one way to increase its damage. Also, I imagined this spell can be very useful to 'save' dying unit when the player can order the dying unit to get carried by the Rhino to safety.]
Mana Trap
Code Type: GUI
Target Type: Single Target
Number of Levels: 1 (Unit Spell)
Target Allowed: Enemy, Ground, Air
Cooldown: 12 seconds
Mana Drain: 5 point per second
Duration: 20 seconds (unit), 5 seconds (hero)
In-game description: Causes a target enemy unit to be bound to the ground so that it cannot move. Air units that are ensnared can be attacked as though they were land units. When bounded, the units will lose 5 mana per second. Lasts 20 seconds.
[Simpler explanation: Similar to Ensnare but with Mana Drain/Mind Rot ability. I tried this but still failed to create one. I heard Ensnare is a buff spell which is difficult to modify.]
Hope I explain well
I will update my map once the spells requested are included in it, please patiently wait
Attachments
Last edited: