Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hi and thank you for reading my thread!
I've made a mounting system that uses SetXPos and SetYPos to position a mount right under a riding hero. I'm also using the IsUnitMoving system to determine if the mount should loop it's walking animation or if it should loop it's standing animation depending on if the riding hero is currently moving or not. I've made it work and it looks awesome! What makes this method superior to other methods such as attatching the rider's model to a controlable mount unit is that all attatchments on the hero are still being shown - and my map has attatchments for every item!
My only problem is that when the hero is issued to move somewhere he plays his Move animation no matter if I trigger some other animation to be played. This is where I would love to get some help from you brave Request-Thread-Readers!
I think I know a solution to this problem where the hero gets a new animation tag which only contains his standing animation. Perhaps there is a solution where you add an ability or something to the mounting unit so that he ALWAYS loops his standing animation?
TLDR: Do you know of a way to make a unit play it's stand animation while moving or could someone please add another animation tag to this model containing two animations, walk and stand, both of which looks like my unit is standing so that he loops his "stand" animation while moving AND while standing still?
This is the model that I am using:
Villager
+4 Rep to all helpers!
I've attatched this picture of a cat for extra request power!
Thanks you for reading! Have a great day!
I've made a mounting system that uses SetXPos and SetYPos to position a mount right under a riding hero. I'm also using the IsUnitMoving system to determine if the mount should loop it's walking animation or if it should loop it's standing animation depending on if the riding hero is currently moving or not. I've made it work and it looks awesome! What makes this method superior to other methods such as attatching the rider's model to a controlable mount unit is that all attatchments on the hero are still being shown - and my map has attatchments for every item!
My only problem is that when the hero is issued to move somewhere he plays his Move animation no matter if I trigger some other animation to be played. This is where I would love to get some help from you brave Request-Thread-Readers!
I think I know a solution to this problem where the hero gets a new animation tag which only contains his standing animation. Perhaps there is a solution where you add an ability or something to the mounting unit so that he ALWAYS loops his standing animation?
TLDR: Do you know of a way to make a unit play it's stand animation while moving or could someone please add another animation tag to this model containing two animations, walk and stand, both of which looks like my unit is standing so that he loops his "stand" animation while moving AND while standing still?
This is the model that I am using:
Villager
+4 Rep to all helpers!
I've attatched this picture of a cat for extra request power!
Thanks you for reading! Have a great day!