Sverkerman
Hosted Project: BoW
- Joined
- Feb 28, 2010
- Messages
- 1,325
Hey everyone!
I've encountered a problem that I am hoping you can help me to solve.
I want to queue a unit's stand animation WHILE it is walking. As far as I know there are two ways of doing this:
You can: change the unit into another unit that has it's walking animation replaced with it's standing animation - Problem: The filesize will be too big, it is not worth the sacrifice in my specific case.
You can: Trigger the unit (somehow) to remove it's walking animation/force it to play it's standing animation.
I am currently running a "every 0.03 seconds" trigger, in which I've tried to put a "play unit's Stand animation." action - The results are not that great, I am looking for something better, my unit gets parkinsons from this solution.
There should be some kind of JASS code FORCING the unit to que a animation, or removing it's walking animation entirely temporarily.
+rep to any participants of this solution, thank you!
I've encountered a problem that I am hoping you can help me to solve.
I want to queue a unit's stand animation WHILE it is walking. As far as I know there are two ways of doing this:
You can: change the unit into another unit that has it's walking animation replaced with it's standing animation - Problem: The filesize will be too big, it is not worth the sacrifice in my specific case.
You can: Trigger the unit (somehow) to remove it's walking animation/force it to play it's standing animation.
I am currently running a "every 0.03 seconds" trigger, in which I've tried to put a "play unit's Stand animation." action - The results are not that great, I am looking for something better, my unit gets parkinsons from this solution.
There should be some kind of JASS code FORCING the unit to que a animation, or removing it's walking animation entirely temporarily.
+rep to any participants of this solution, thank you!