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[General] Removing the red text for crits and dodges

Discussion in 'World Editor Help Zone' started by darwin, Jan 14, 2018.

  1. darwin

    darwin

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    I have a unit that can dodge and crit based off of the Drunken Brawler ability. In a mini-game I have, I use a first person camera, and in the background (far in the background) these units are constantly spawning "156!" and "miss!". It's annoying.

    Is there any way to make it so that Crits and Misses do not pop out as floating text?

    Darwin
     
  2. UreDe4D

    UreDe4D

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  3. Marcos_M

    Marcos_M

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    You can trigger the critical to avoid the floating text, same with misses.
    Is not a great answer but is the only thing you can do
     
  4. darwin

    darwin

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    I tried the "depositing resource colours" link approach, but it didn't work for some reason. It's okay; it's not a huge deal. I can disable the ability for the mini-game; it's not game breaking.

    I do appreciate the responses though; +rep all around.
     
  5. Dat-C3

    Dat-C3

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    Use Demolish for critical strikes, side effect is all demolish abilities stack with each other and every other ability like critical strike or bash. So two demolish abilities with 5 times more damage means 10 times more damage if both proc at same time.

    Use Hardened skin to for evasion.
     
  6. darwin

    darwin

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    Interesting, thanks!