- Joined
- Aug 20, 2012
- Messages
- 36
So I've made up my own floating combat text system, and I wonder if there's any way to remove the default crit damage output text. I guess you could make a passive spell with a buff then make a trigger with random integer (% crit chance), but then I'd have to make a bigger trigger for each ability level.
And I don't want to remove my floating text, as the default text spawns on the critting unit, not the damaged unit, as in my system. Any Ideas?
And I don't want to remove my floating text, as the default text spawns on the critting unit, not the damaged unit, as in my system. Any Ideas?