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Floating combat text, crits

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Aug 20, 2012
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So I've made up my own floating combat text system, and I wonder if there's any way to remove the default crit damage output text. I guess you could make a passive spell with a buff then make a trigger with random integer (% crit chance), but then I'd have to make a bigger trigger for each ability level.
And I don't want to remove my floating text, as the default text spawns on the critting unit, not the damaged unit, as in my system. Any Ideas?
 

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Level 28
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This thread contains similar information (you basically use the same method to achieve something else).

I think this post (taken from the previously linked thread) covers most of the information you need.
The colors are Alpha, Red, Green, Blue - setting the alpha to 0 should theoretically make the text invisible (this isn't the case for regular colorcodes in WC3, so I'm not 100% sure if it will work for that).

If changing the alpha doesn't work, maybe setting the lifespan to 0 will (though in some cases '0' is seen as infinite :p).
 
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