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Removing text from upgrade

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Level 3
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Nov 26, 2004
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23
Is there a way to remove the text "Requires:" so all I am left with is the yellow text "- <upgrade name here>"? (See screenie if you dont know what I'm talking about)

Edit: Or maybe someone could suggest a different method for me.. I have a list of 10 spells in a spellbook. I need them all to initially show up, but disabled and unable to click on, so my 2 options that I know of, are a passive ability that does nothing, or setting a research dependency on the skill and setting current research level to 0. This way I could just enable it easily enough by setting research level up, instead of fussing with remove passive ability, add ability into spellbook. BUT I want the yellow text to display something like "- You do not have <this> yet" instead of "Requires: <this>"
 

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Level 18
Joined
Aug 23, 2008
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2,319
Go to the Object Editor, go to the ability you like to change it with and change 'Techtree - Requirements' to whatever research you want to be completed before that ability can be used.
You can't manually place a text there unless you make a dummy Upgrade that only has a name and has no effect. Then you add that Upgrade to 'Techtree - Requirements' and you'll see only the requirement, but no effect. Be aware with this that this way you also need to make a trigger that makes sure that the dummy Upgrade is researched when the requirement in the Upgrade's name is fulfilled.
 
Level 5
Joined
Aug 24, 2008
Messages
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You could make a dummy spell for each of the spells in your spellbook and exchange them when they should be available
 
Level 3
Joined
Nov 26, 2004
Messages
23
Go to the Object Editor, go to the ability you like to change it with and change 'Techtree - Requirements' to whatever research you want to be completed before that ability can be used.
You can't manually place a text there unless you make a dummy Upgrade that only has a name and has no effect. Then you add that Upgrade to 'Techtree - Requirements' and you'll see only the requirement, but no effect. Be aware with this that this way you also need to make a trigger that makes sure that the dummy Upgrade is researched when the requirement in the Upgrade's name is fulfilled.

I already have the dummy upgrade to changes the text after the "-", and triggers. What I needed is to change is the line "Requires:"


You could make a dummy spell for each of the spells in your spellbook and exchange them when they should be available

I was trying to avoid exchanging abilities like this



On the plus side, while working on something completely unrelated to this, I accidently found what I was looking for.
Advanced > Game Interface.. > Text - General '|Cffffff00Requires:':
 
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