- Joined
- Jun 25, 2010
- Messages
- 153
So, I've been updating a very old map of mine for the past year. The map itself is nearly 5 years old by this point and over the year I've vastly updated all its triggers to be efficient and leakless to the best of my ability.
However, I was a total noob those 5 years ago, and I foolishly did the 'Select Unit' option when tying events to a specific pre-placed unit instead of making use of variables or other more efficient means.
I was wondering it there is any way to remove these selected unit variables from the trigger editor, as they make the Trigger Editor itself lag by like 15-20 seconds everytime I do a 'unit' related trigger (unit-type only takes 5 seconds, but doing a single 'unit' related thing causes 15-20 seconds lag for the pop-up to appear). I believe it is due to the fact that there are so many of these variables.
And by selected/specific unit variables I mean stuff like this:
Dragon Slayer 01521
Town Hall 21410
Demon 004142
Those are just examples of what they look like.
Any solutions to removing those from the Trigger Editor?
However, I was a total noob those 5 years ago, and I foolishly did the 'Select Unit' option when tying events to a specific pre-placed unit instead of making use of variables or other more efficient means.
I was wondering it there is any way to remove these selected unit variables from the trigger editor, as they make the Trigger Editor itself lag by like 15-20 seconds everytime I do a 'unit' related trigger (unit-type only takes 5 seconds, but doing a single 'unit' related thing causes 15-20 seconds lag for the pop-up to appear). I believe it is due to the fact that there are so many of these variables.
And by selected/specific unit variables I mean stuff like this:
Dragon Slayer 01521
Town Hall 21410
Demon 004142
Those are just examples of what they look like.
Any solutions to removing those from the Trigger Editor?