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Removing leaks of special effects

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Mar 24, 2008
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Hi, i'm removing all leaks of special effects in my map but i have a problem with the Flamme Strike one, i'm doing like this :

  • Special effect - Create a special effect at PointSpecialEffect using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
  • Special effect - Destroy (Last created special effect)
The problem is that, while adding "Destroy last special effect", it don't show this one anymore. Can anyone tells me which special effects i can't destroy in order to see these ?
And must i creat a variable for each flamme strike effects to remove these after the animation ?

Thanks,

Exum
 
17 for one spell, making 1 variable for each of each player will be boring... But np, i must persevering :p

Thanks for answer :)
 
you may create a array it will reduce your work or you may create a dummy unit with flame strike, create 17 dummys, add an expiration timer for then, and order then to cast flame strike. Doing this way you won't need any variables
 
Last edited:
Good idea, thank you, hmm by the way could i use dummy unit based on flame strike model ? As units don't leak...
 
Exum said:
Can anyone tells me which special effects i can't destroy in order to see these ?

When you click "choose model" and the list of effects pops up, view the editor's main window. There's a preview window for the effect. Check the death animation. When a effect is destroyed, the death animation is played.

But you can do it with dummies, although creating many dummies may cause lag on some compruters.
 
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