- Joined
- Oct 25, 2009
- Messages
- 995
Does the trigger has problem?If i remove the leaks,the missle won't move anymore,and sometimes if i cast the spell,the missle will keep going until it move to the map bounds and dissappear?
EDIT: And the special effect doesn't show up?
EDIT 2: +REP and is it MUI?If not MUI can tell me how can i change it into MUI?
EDIT: And the special effect doesn't show up?
EDIT 2: +REP and is it MUI?If not MUI can tell me how can i change it into MUI?
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MW Cast
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Missle Wave
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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MW_Index1 Equal to 0
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Then - Actions
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Trigger - Turn on MW Loop <gen>
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Else - Actions
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Set MW_Index1 = (MW_Index1 + 1)
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Set MW_Boolean[MW_Index1] = True
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Set MW_Casting[MW_Index1] = (Triggering unit)
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Set MW_TargetPoint[MW_Index1] = (Target point of ability being cast)
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Unit - Create 1 Missle for (Owner of MW_Casting[MW_Index1]) at (Position of MW_Casting[MW_Index1]) facing (Facing of MW_Casting[MW_Index1]) degrees
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Set MW_Missle[MW_Index1] = (Last created unit)
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MW Loop
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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For each (Integer MW_IndexLoop) from 1 to MW_Index1, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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MW_Boolean[MW_IndexLoop] Equal to True
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Then - Actions
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Unit - Move MW_Missle[MW_IndexLoop] instantly to ((Position of MW_Missle[MW_IndexLoop]) offset by 20.00 towards (Facing of MW_Missle[MW_IndexLoop]) degrees)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Distance between (Position of MW_Missle[MW_IndexLoop]) and MW_TargetPoint[MW_IndexLoop]) Less than or equal to 100.00
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Then - Actions
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Special Effect - Create a special effect attached to the origin of MW_Missle[MW_IndexLoop] using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
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Special Effect - Destroy (Last created special effect)
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Unit - Cause MW_Missle[MW_IndexLoop] to damage circular area after 0.00 seconds of radius 300.00 at (Position of MW_Missle[MW_IndexLoop]), dealing 200.00 damage of attack type Spells and damage type Normal
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Unit - Kill MW_Missle[MW_IndexLoop]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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MW_Index1 Equal to 0
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Then - Actions
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Set MW_Index1 = 0
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Trigger - Turn off (This trigger)
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Else - Actions
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Set MW_Boolean[MW_Index1] = False
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Set MW_Index1 = (MW_Index1 - 1)
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Else - Actions
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Else - Actions
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Last edited: