globals
private constant real DEFAULT_DEATH_ANIMATION_TIME = 1.5
private hashtable dataTable = null
endglobals
private function ConfigureAnimationTimes takes nothing returns nothing
call SaveReal(dataTable, 'ATtr', 0, DEFAULT_DEATH_ANIMATION_TIME) // Ashenvale Tree Wall
call SaveReal(dataTable, 'ATtc', 0, DEFAULT_DEATH_ANIMATION_TIME) // Ashenvale Canopy Tree
call SaveReal(dataTable, 'BTtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Barrens Tree Wall
call SaveReal(dataTable, 'BTtc', 0, DEFAULT_DEATH_ANIMATION_TIME) // Barrens Canopy Tree
call SaveReal(dataTable, 'KTtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Black Citadel Tree Wall
call SaveReal(dataTable, 'YTft', 0, DEFAULT_DEATH_ANIMATION_TIME) // Cityscape Fall Tree Wall
call SaveReal(dataTable, 'YTst', 0, DEFAULT_DEATH_ANIMATION_TIME) // Cityscape Snowy Tree Wall
call SaveReal(dataTable, 'YTct', 0, DEFAULT_DEATH_ANIMATION_TIME) // Cityscape Summer Tree Wall
call SaveReal(dataTable, 'YTwt', 0, DEFAULT_DEATH_ANIMATION_TIME) // Cityscape Winter Tree Wall
call SaveReal(dataTable, 'Ytsc', 0, DEFAULT_DEATH_ANIMATION_TIME) // Scorched Tree Wall
call SaveReal(dataTable, 'Yts1', 0, DEFAULT_DEATH_ANIMATION_TIME) // Silvermoon Tree
call SaveReal(dataTable, 'JTct', 0, DEFAULT_DEATH_ANIMATION_TIME) // Cityscape Ruined Tree Wall
call SaveReal(dataTable, 'JTtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Dalaran Ruins Tree Wall
call SaveReal(dataTable, 'DTsh', 0, DEFAULT_DEATH_ANIMATION_TIME) // Dungeon Tree Wall
call SaveReal(dataTable, 'CTtr', 0, DEFAULT_DEATH_ANIMATION_TIME) // Felwood Tree Wall
call SaveReal(dataTable, 'CTtc', 0, DEFAULT_DEATH_ANIMATION_TIME) // Felwood Canopy Tree
call SaveReal(dataTable, 'ITtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Icecrown Tree Wall
call SaveReal(dataTable, 'ITtc', 0, DEFAULT_DEATH_ANIMATION_TIME) // Icecrown Canopy Tree
call SaveReal(dataTable, 'NTtc', 0, DEFAULT_DEATH_ANIMATION_TIME) // Northrend Canopy Tree
call SaveReal(dataTable, 'FTtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Fall Tree Wall
call SaveReal(dataTable, 'LTlt', 0, DEFAULT_DEATH_ANIMATION_TIME) // Summer Tree Wall
call SaveReal(dataTable, 'WTst', 0, DEFAULT_DEATH_ANIMATION_TIME) // Snowy Tree Wall
call SaveReal(dataTable, 'WTtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Winter Tree Wall
call SaveReal(dataTable, 'NTiw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Northrend Icy Tree Wall
call SaveReal(dataTable, 'NTtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Northrend Tree Wall
call SaveReal(dataTable, 'OTtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Outland Tree Wall
call SaveReal(dataTable, 'ZTtw', 0, DEFAULT_DEATH_ANIMATION_TIME) // Ruins Tree Wall
call SaveReal(dataTable, 'ZTtc', 0, DEFAULT_DEATH_ANIMATION_TIME) // Ruins Canopy Tree
call SaveReal(dataTable, 'GTsh', 0, DEFAULT_DEATH_ANIMATION_TIME) // Underground Tree Wall
call SaveReal(dataTable, 'VTlt', 0, DEFAULT_DEATH_ANIMATION_TIME) // Village Tree Wall
endfunction