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Alright I need to know if theres any way, via triggers, to cause a landmine to explode. I tried "Explode Unit" and it didn't work, and the ability that causes it to explode isn't 'castable' so. . . . Any Ideas?
I would spawn a dummy unit with the ability to do damage on death in AOE. Then instantly kill the dummy unit and kill the mine. This will make it look like the mine exploded, and will do damage in that area.
Simple, spawn a dummy unit that belongs to the enemy so it triggers the mine to explode and since the dummy will have something like 1 HP, the mine would kill it in the explosion.
From what i understand, you want to make an ability that causes the mine to explode ONLY when used.
Create an ability based off Thunder Clap or War Stomp with no damage, no AoE. Manacost is optional depending on you. Then, create a trigger that kills the mine and deals area damage to enemies around the mine within your specified AoE when the ability is used. You may need to create special effects via triggers.
Mines don't have AOE damage on death. You can kill them and it won't do any damage. If your an enemy to that player and you walk over them, then they do damage. But 'unit explode on death' will not trigger the damage.
Mines don't have AOE damage on death. You can kill them and it won't do any damage. If your an enemy to that player and you walk over them, then they do damage. But 'unit explode on death' will not trigger the damage.
uhh, yes they do... they always do... thats why its "damage on death" it will do damage on death, and it just happens to kill the mine when a unit walks over it.
I was partially wrong. Using the 'unit explode' action actually works. Doesn't play the explosion animation. But it does the damage. However I was right in the fact ranged units still don't trigger explosions.
Easiest way to do this is just have the remote mine have a slam type ability. Then make a trigger that kills itself upon cast. If you want an ability on a different unit, make a dummy ability that targets your mines, then when you target them order them to cast the slam ability. I think this is the easiest.
--donut3.5--
Thought this thread died, thanks for all the comments and hey to all you guys it's been awhile. First off after my previous post before you all posted here i figured out that exploding it via triggers makes it not play it's animation but it does cause damage. Does anyone know where i can locate the animation from the normal mine explosion i can't seem to find it.
Sorry for not reposting my findings so you guys wouldn't have to trudge through trial and error, but thankyou all for you're time of day .
EDIT: @LeviathanReborn: It is easy for one to creat a unit, kill it via triggers and cause damage in a circle around but this is what i was doing: Having the mine, with it's already made damage on death ability be triggered via triggers; the problem being it doesn't show it's correct animation.
Alternatively, you can create an explosive special effect at the location of the mine. However, if you want the animation name, it is "Death Spell". You can find its animation name at the left side of the editor using the arrow buttons above the display model when you select its model in the object editor.
How about you make a dummy unit which looks like a mine but doesn't explode. This is the mine you'll place on the map.
Then, when an ability "activate" is cast, remove the mine from the game, create a "real" mine at the position of the dummy mine, then create another "locust" hostile unit that triggers the last created mine?
@Just_Spectating: No thats not it, select and landmine and look at the animation Death Spell, thats what im looking for does anyone know the path for it?
EDIT: Due to my impatience with the W/E im just gonna use the creation of a dummy unit instead, /EndThread.
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