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Events:
Unit - a unit dies
Conditions:
Unit type of dying unit equal to Frag Mine
Actions:
Set Tempoint - Position of Dying Unit
Unit - Create 1 Flying Mine at Tempoint facing 270 degrees.
Animation - Set (Last Created Unit) flying height to 150 at (speed)
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Set Tempoint 2 - TempPoint with 400 offset facing torward (facing of last created unit -25.)
Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
Unit - Order last created unit to Dreadlord-Carrion Swarm TempPoint2.
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Set Tempoint 2 - TempPoint with 400 offset facing torward (facing of last created unit -25.)
Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
Unit - Order last created unit to Dreadlord-Carrion Swarm TempPoint2.
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Set Tempoint 2 - TempPoint with 400 offset facing torward (facing of last created unit -25.)
Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
Unit - Order last created unit to Dreadlord-Carrion Swarm TempPoint2.
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Events:
Unit - a unit dies
Conditions:
Unit type of dying unit equal to Cluster Mine
Actions:
Set Tempoint - Position of Dying Unit
Region - Move AOE Cluster Mine Region to TempPoint
Set Tempoint2 - Random point in "AOE Cluster Mine Region"
Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
Unit - Order last created unit to Attack ground TempPoint2.
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Set Tempoint2 - Random point in "AOE Cluster Mine Region"
Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
Unit - Order last created unit to Attack ground TempPoint2.
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Set Tempoint2 - Random point in "AOE Cluster Mine Region"
Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
Unit - Order last created unit to Attack ground TempPoint2.
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Set Tempoint2 - Random point in "AOE Cluster Mine Region"
Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
Unit - Order last created unit to Attack ground TempPoint2.
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Set Tempoint2 - Random point in "AOE Cluster Mine Region"
Unit - Create a Frag Mine Projectile at TempPoint facing TempPoint2
Unit - Order last created unit to Attack ground TempPoint2.
Unit - Add a Generic expiration time to last created unit of 2 seconds.
Events:
Unit - a unit dies
Conditions:
Unit type of dying unit equal to Liquid Nitrogen Mine
Actions:
Set Tempoint - Position of Dying Unit
Region - Move Freezing Mine AOE Region to TempPoint
Unit - Pick every unit in Freezing Mine AOE Region and do actions.

Unit - Create 1 Freeze Unit at position of picked unit facing default degress

Unit - Order Last Created unit to attack picked unit

Unit - Give a 2 second expiration timer for last created unit
Spider mines: they come out of the ground when a unit is near and scurry toward it, exploding.
