- Joined
- Oct 28, 2019
- Messages
- 523
A dwarf places landmines that not explode when enemies are near. It explodes when damaged from dwarf. IF place several Mines near, one explosion explode all The others.
One Last crap, IF the dwarf pickup the land mine in The ground(item) increase his stack. Ive made a gui but The sequence explosion works only if arent enemies near idk what ive done. TY
One Last crap, IF the dwarf pickup the land mine in The ground(item) increase his stack. Ive made a gui but The sequence explosion works only if arent enemies near idk what ive done. TY
-
MineExplode
-
Events
-
Unit - A unit Dies
-
-
Conditions
-
(Unit-type of (Dying unit)) Equal to Satchel Charge (Mine)
-
((Unit-type of (Killing unit)) Equal to Dwarf) or (((Unit-type of (Killing unit)) Equal to Flame Arrow Dummy) or ((Unit-type of (Killing unit)) Equal to Bash Dummy Stomp Mine))
-
-
Actions
-
Set VariableSet UnitTargetBashMine = (Dying unit)
-
Unit - Create 1 Bash Dummy Stomp Mine for Player 10 (Light Blue) at (Position of UnitTargetBashMine) facing Default building facing degrees
-
Set VariableSet DummyStompMine = (Last created unit)
-
Unit - Add a 10.00 second Generic expiration timer to DummyStompMine
-
Unit - Order DummyStompMine to Orc Tauren Chieftain - War Stomp.
-
Wait 0.25 seconds
-
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
-
Special Effect - Set Scale of (Last created special effect) to 0.50
-
-