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[Solved] Reforged Terrain

Level 5
Joined
Jan 19, 2023
Messages
35
Im probably missing something obvious but how do I enforce the original reforged terrain in my map?
There is an option in preferences to select it for the editor, but the 2.0 terrain still shows in game.
 
I think that the new development team did not care enough to make a way to enforce the original terrain as you are asking.

I posted on the official forums with binary and C++ implementation notes to try to get the company to fix what you're asking, but I think that it is unlikely they will do so:


EDIT:

Although, actually, around the time I posted this request I stopped following the official game client and mostly stopped playing. Has anyone tested if Brad Chan and his buddies at the office implemented the binary setting that I described in that post? You might have to write your own map editor program to use the setting
 
Last edited:
Level 5
Joined
Jan 19, 2023
Messages
35
Yeah, it's completely broken. If game environment is set to Classic HD some tiles are actually old Reforged ones and some are the Classic HD.

Funny thing is that in the process of trying to make this work I also broke my WE and it now doesn't show Classic HD tiles at all but a mix of new and old Reforged.

I'm sure this is just a temporary issue that will be addressed in 3.0


Screenshot (4).png
 
Level 5
Joined
Jan 19, 2023
Messages
35
Yeah, I was missing something "obvious". I needed to check "Use old terrain", which is under gameplay options for some reason. That still doesn't help with enforcing the old terrain in the map, but at least I can now see it.
 
Were you able to try hex editing the supported versions integer to ensure that Brad Chan and his friends didn't happen to implement my suggestion into the game, even if we take as a base assumption that they were probably too lazy to implement it into the editor?

The idea here, at its simplest, is that the World Editor saves a magic number in the map. The number is 1, 2, or 3 based on what is supported (HD, SD, or both). What if you put 4? What if you put 5?
 
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