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Modifying Terrain Pathability in Reforged

Level 11
Joined
May 29, 2008
Messages
132
Prior to WC3 Reforged's release I had followed this tuorial from WarHaven on using the Terrain.slk file to modify the pathability of the terrain in the World Editor. With Reforged, this doesn't work anymore.

Has anyone successfully modified the pathability of terrain in the Reforged editor?

EDIT: The tutorial has moved to here: Link
 
Last edited:
Level 11
Joined
May 29, 2008
Messages
132
Thanks for the response. My issue is that placing the .slk file in the game directory doesn't seem to be working.

I have placed the file at ".../Warcraft III/war3.mpq/TerrainArt/Terrain.slk". Is this the correct place to place this file?
 
Level 12
Joined
Jan 30, 2020
Messages
875
Thanks for the tip, until then I had to use good old Zepir's editor (the only third party WE that ever existed ^^) but at it is so old, it messes the whole map.
So I was editing the terrain before importing the new terrain in my map with MPQEditor.

This will make foxing the pathing on maps much easier !
 
Level 3
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Feb 29, 2020
Messages
43
Does this still work? I can't make this work. Do i need to edit the registry? I cant find the path in the registry there is no warcraft 3 folder there.
 
Level 12
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Jan 30, 2020
Messages
875
Hello there !

Well I believe this still works - and you don't need to edit the registry for the local files. But be careful, I tried to edit some other SLKs and they crashed World Editor.

Problem with this method is that you need a specific Terrain SLK for a specific terrain pathing setup as what it consists of is basically modifying pathability of each different tile TYPE.

Not like it would give us a button to edit pathing directly.
 
Level 3
Joined
Feb 29, 2020
Messages
43
I figured this out. You need to exit the world editor completely and reopen it in order for the changes to take effect.
 
Level 5
Joined
Jan 15, 2018
Messages
128
Is this still working for you?
The newest patch seemed to have wrecked my pathing
'.../Warcraft III/TerrainArt/Terrain.slk' (which is where mine is placed, does not work anymore
 
Level 12
Joined
Jan 30, 2020
Messages
875
Not sure it still works, I have to import a custom pathing map or use pathing blockers currently.
I am not trying to change tile-specific pathing anymore because it did not allow complete control of pathability.
 
Level 5
Joined
Jan 15, 2018
Messages
128
I know this is late but but this no longer works for me, and i have placed my folder in the retail section.

(it did work at first but a later patch messed everything up)
 
Level 11
Joined
May 29, 2008
Messages
132
Returning to this after a long time, but this works for me in the _retail_ directory. I have the file at C:\...\Warcraft III\_retail_\TerrainArt\Terrain.slk and it works! Sadly the original tutorial I linked is gone now :(
 
Level 11
Joined
May 29, 2008
Messages
132
Yeah. The slk file modifies the pathing map that the editor produces when you save the map, not the pathing at play time.

I use it to make the village road tiles buildable, so that I can use them aesthetically without interfering with player buildings.
 
Level 2
Joined
Nov 9, 2009
Messages
6
You need to edit your registry to allow local changes, if you do not have a WC3 entry int he registry you need to create a new registry folder.

Terrainart folder needs to be in the retail folder, this works for me as of 17.11.2023
 
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