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Reduce number of vertices

Discussion in 'Modeling & Animation' started by Flux, Mar 25, 2015.

  1. Flux

    Flux

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    Is there any program that reduces the number of vertices of a model.

    My situation is, I have model which is very small but completely pact with a lot of vertices. That's why I want to merge some of the very close vertices to decrease the file size.

    Is there an easier way to do this without using vertexmodifier and manually merging the vertices?
     
  2. Infrisios

    Infrisios

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  3. Flux

    Flux

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    Oh what a shame.

    I already used mdlvis. Mdx squisher does not seem to decrease the file size when I used it sometime ago.

    Oh well I guess I just have to manually merge the vertices. Good thing my model is small.
     
  4. Infrisios

    Infrisios

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    That's a common misconception, actually.

    If you squish an mdx file, the filesize does stay the same. It also looks like it has the same size in the WC3 map editor since it does not display the effects of MPQ compression.

    But the MDX Squisher actually changes the values to values that are easier to compress by the MPQ Archives, so internally they'll take less space. It really makes a huge difference, you can take a closer look at how much it makes using any MPQ editor/viewer. Personally, I use WinMPQ or RMPQEx.
     
  5. GhostWolf

    GhostWolf

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    The only tool that I know of that has an automatic merge with a threshold is Blender.
    Either way, doing it the automatic way will probably result in bad looking models.

    Also *cough*.
     
  6. Flux

    Flux

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    @infrisios I tried it again, squished a 600 kb model and look at the map properties (Right click and Properties) . The map changes from 4.99 mb to 4.98 mb.
     
  7. BlinkBoy

    BlinkBoy

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    NeoDex's importer optimizes vertices on import.
     
  8. Flux

    Flux

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    @Ghostwolf I don't see the difference between MDX Optimizer and MDX Squisher with Mdlvis optimization.
    @BlinkBoy It requires another software so I guess I don't have a choice but to get 3ds max.
     
  9. BlinkBoy

    BlinkBoy

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    Gmax is also an option.
     
  10. Fingolfin

    Fingolfin

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    I know that oinkerwinkles vertex modify has a very rudimentary weld tool. You can try opening the model in it, select the vertices you wish to weld together, and use the weld tool on them. That program can be quite unreliable though, perhaps mdlvis has a similar feature.
     
  11. Flux

    Flux

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    Ok. +rep to all
     
  12. Flux

    Flux

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    I had a problem with NeoDex Exporter, whenever I export certain models, some portion of the model is deleted (like deleted in half). It works on other models but as of now, 2 particular models begins to get broken when I use the Exporter.
     
  13. BlinkBoy

    BlinkBoy

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    perhaps you should elaborate and if you can provide the models better.

    It's normal that filesize is reduced because the optimizers are very beasty. They optimize vertices, bones, animation keys, among other things.
     
  14. Flux

    Flux

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    I already solved the problem by replacing with NeoDex 0.78b.