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1. Reduce image quality
2. Optimize the maps
3. Lower the quality of the textures
4. You can import the models in the campaign importer rather than the map importer
5. Substitute?
6. Who cares, its a campaign... What people are worried about is the constant updates...
7. Compress models...
8. Improvise
I know maps only... I think there isn't mainly because campaigns doesn't really contain anything that you could optimize... Maps on the other hand, has some things in which you can optimize...
Um... I don't think so.
Just use Vexorian's Optimizer.
But remember, make a copy if you are going to vex it.
If you vex it, it will make a your map so small that World Editor can't open it.
Um... I don't think so.
Just use Vexorian's Optimizer.
But remember, make a copy if you are going to vex it.
If you vex it, it will make a your map so small that World Editor can't open it.
Currently it's about 85mb big. However, after I have added some last pieces for the campaign it can be over 100mb what I fear. I don't want that the campaign will be over 100mb.
Hmm, from what I know, you use pictures to show "Chapter 1 - Blah Blah" in the start of a map... Why not use an actual terrain and camera to display the chapter... instead of 500kb worth of image...
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