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Gold mines should already automatically be added to the minimap when creating a new one. For creeps you can use SetCreepCampFilterState, turning it off then on again should display any newly created creeps AFAIK.
Hmm, I don't think it's possible. Or maybe you could use CreateMinimapIcon, you would need a model that is a small square or something. I guess you would need to keep track of them if you want to destroy the icon when the tree dies.
Decorations like trees are baked into the minimap image. If you have terrain configurations that you want to swap between, you might be able to use the new UI natives to swap the minimap image dynamically for one of a variety of pre-baked minimap images. It is not possible to render and use a new minimap image during gameplay, such as if you were making a random terrain generator.
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